[4.20 release] [SUGGESTION] Fly-to-pointer, throttle position control
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[4.20 release] [SUGGESTION] Fly-to-pointer, throttle position control
A couple of suggestions having tried out the early access:
1 - Fly-to-pointer. The trackpad works ok for pitch and yaw, but seems clunky to me. Seeing as the pointer isn't being for much outside of picking targets and UI elements, maybe give us the ability to use a pointer-chasing control mode?
2 - Throttle position control. Currently, you have to hold the trigger to maintain a given throttle setting, which will lead to some stiff fingers in the long run. How about giving us the option of the trigger and grip buttons being used to position the throttle slider. Cruise control in other words.
1 - Fly-to-pointer. The trackpad works ok for pitch and yaw, but seems clunky to me. Seeing as the pointer isn't being for much outside of picking targets and UI elements, maybe give us the ability to use a pointer-chasing control mode?
2 - Throttle position control. Currently, you have to hold the trigger to maintain a given throttle setting, which will lead to some stiff fingers in the long run. How about giving us the option of the trigger and grip buttons being used to position the throttle slider. Cruise control in other words.
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For number 2, please could you check Flight (Basic) page of the XR VR User Manual to see if that helps?
https://www.egosoft.com:8444/confluence ... ser+Manual
https://www.egosoft.com:8444/confluence ... ser+Manual
Last edited by Sparky Sparkycorp on Thu, 3. Aug 17, 12:08, edited 1 time in total.
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I find that the throttle is either full on or off . For instance if approaching a station and I squeeze the trigger even only a little it powers right up and zoom. So I decelerate and it cuts right out and I stop. I realy need help with some of these controls and no I haven't played any of the X series before.
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That is the behavior that I was describing where you need to hold the trigger to keep the ship at speed. What I'm suggesting is that the trigger and should instead move the slider up and down the scale, and leave it there when the controls are released.Sparky Sparkycorp wrote:For number 2, please could you check the "Accelerate / Decelerate" section of the Flight (Basic) page of the XR VR User Manual to see if that helps?
https://www.egosoft.com:8444/confluence ... ser+Manual
These are just my suggestions having tried the hand controllers and, given what I've seen thus far, I'll likely just go back to HOTAS+pedals.
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It does. Just remember to go into the controller manager in XRVR's options and make sure all the controls you will be using are enabled there. Then start derping around with getting your button and axis bound.reddog832 wrote:Ah I understand now. I hope the HOTAS works I have a Thrustmaster Warthog would be nice if I could set it up
I've yet to get everything set up the way I want, but I am finding that HMD sighting for the gun works nicely, while using the quick menu and interaction menu with a HOTAS setup seems to be literally impossible.
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Re: [SUGGESTION] Fly-to-pointer, throttle position control
Mapping trigger to "Accelerate" and grip to "Decelerate" (or the other way around) should do it.Salnas wrote:the option of the trigger and grip buttons being used to position the throttle slider.
Important to remember that these controls need buttons to work, NOT axes.
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Apologies. Just realized that "Accelerate" and "Decelerate" as described in the manual are inconsistent with those controls as defined in the Controls submenu. Will update the manual.
To be clear:
pressing a button mapped to "Accelerate" will gradually increase your desired speed setting and will hold it at that setting when you release the button.
moving an axis mapped to "Throttle" will set the desired speed depending on how far down that axis you are as long as the input is given. If mapped to an axis that snaps back to zero when released (such as a throttle control that springs back or a gamepad trigger), the desired speed will also snap back to zero if the axis controller is released.
To be clear:
pressing a button mapped to "Accelerate" will gradually increase your desired speed setting and will hold it at that setting when you release the button.
moving an axis mapped to "Throttle" will set the desired speed depending on how far down that axis you are as long as the input is given. If mapped to an axis that snaps back to zero when released (such as a throttle control that springs back or a gamepad trigger), the desired speed will also snap back to zero if the axis controller is released.
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Regarding throttle:
Sticky full throttle option
The new update (4.20 hotfix 1) adds an option which allows you to "tap throttle" quickly to get max speed setting instead of holding it.
If this setting is active, an analgue throttle button (like the trigger on the gamepad or the VR controller), can be tapped quickly to go to max speed without afterwards holding the button down. You can still regulate speed as normal and you can get back to 0 speed by holding the button for a longer moment and then release it.
This was added as a request from a user and anybody interested in controller setting experiments please try this out and let us know if it works for you.
To enable this setting you currently have to manually add the following to the config.xml file in documents/egosoft/XRVR/ folder:
<stickyfullthrottle>true</stickyfullthrottle>
Sticky full throttle option
The new update (4.20 hotfix 1) adds an option which allows you to "tap throttle" quickly to get max speed setting instead of holding it.
If this setting is active, an analgue throttle button (like the trigger on the gamepad or the VR controller), can be tapped quickly to go to max speed without afterwards holding the button down. You can still regulate speed as normal and you can get back to 0 speed by holding the button for a longer moment and then release it.
This was added as a request from a user and anybody interested in controller setting experiments please try this out and let us know if it works for you.
To enable this setting you currently have to manually add the following to the config.xml file in documents/egosoft/XRVR/ folder:
<stickyfullthrottle>true</stickyfullthrottle>
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-Bernd Lehahn, bernd@egosoft.com
-Bernd Lehahn, bernd@egosoft.com
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Hi Salnas;
Regarding fly-to-pointer, please see the following thread about a change in today's hotfix update for your Vive controller:
https://forum.egosoft.com/viewtopic.php?t=395723
Any feedback would be welcome there.
Regarding fly-to-pointer, please see the following thread about a change in today's hotfix update for your Vive controller:
https://forum.egosoft.com/viewtopic.php?t=395723
Any feedback would be welcome there.
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Thx for implementing this Bernd. I tested it yesterday and it worked well for me. I would keep it an option though because some people might have problems with accidentally going full thrust.Bernd wrote:Regarding throttle:
Sticky full throttle option
The new update (4.20 hotfix 1) adds an option which allows you to "tap throttle" quickly to get max speed setting instead of holding it.
If this setting is active, an analgue throttle button (like the trigger on the gamepad or the VR controller), can be tapped quickly to go to max speed without afterwards holding the button down. You can still regulate speed as normal and you can get back to 0 speed by holding the button for a longer moment and then release it.
This was added as a request from a user and anybody interested in controller setting experiments please try this out and let us know if it works for you.
To enable this setting you currently have to manually add the following to the config.xml file in documents/egosoft/XRVR/ folder:
<stickyfullthrottle>true</stickyfullthrottle>