[TUTORIAL] Working with custom 3D models
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lubatomy: can you give a specific example of an engine file that causes importxmf to crash? I tried multiple ones, such as props_enginesystems_xenon_engine_xl_2.xml, and they all worked fine: http://i.imgur.com/U92Fsx7.png
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All three work just fine for me, provided the correct file names are used: "props_" instead of "prop_". (And even if you use the wrong file name, you just get an "Input file not found" message rather than a crash...)
Did you make sure to extract all the XR .dat files, not just the ones with the engines in them?
I uploaded the converted files here: https://dl.dropboxusercontent.com/u/606 ... ystems.zip
Did you make sure to extract all the XR .dat files, not just the ones with the engines in them?
I uploaded the converted files here: https://dl.dropboxusercontent.com/u/606 ... ystems.zip
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dont know whats wrong then....maybe i dont have the most recent version but i dont think that is the case. i used:
XRConvertersMain.exe importxmf "D:\x-rebirthdata\Eng_test" "D:\x-rebirthdata\Eng_test\assets\props\EngineSystems\props_enginesystems_engine_m.xml"
and shortly after it starts i get the windows error of an application has crashed and it is looking for a solution to it. i even verified that this morning just before posting this.
that said yes i have the entire thing extracted and in a seperate working directory. every patch I make a new working directory for main game and now one for the outpost DLC as well.
XRConvertersMain.exe importxmf "D:\x-rebirthdata\Eng_test" "D:\x-rebirthdata\Eng_test\assets\props\EngineSystems\props_enginesystems_engine_m.xml"
and shortly after it starts i get the windows error of an application has crashed and it is looking for a solution to it. i even verified that this morning just before posting this.
that said yes i have the entire thing extracted and in a seperate working directory. every patch I make a new working directory for main game and now one for the outpost DLC as well.
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i checked...im running 0.2.1 and have been for a while. i re-downloaded it from first post in converter thread and even with that i still get the crash and stop working message so who knows why its doing that for me.
i have downloaded the zip file though so that should help things alot. thanks for that
i have downloaded the zip file though so that should help things alot. thanks for that
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3dsmax
hi
I just downloaded the 30 day trial for 3dsmax and can't get it to import *.dae , it just crashes - i can import to blender , but got the max trial as it is missing items on the ship (mainly the guns that i can tell) if i export the blender file as a *.obj i can import it into 3dsmax , but it's completly messed up - unless i only import a single mesh. any ideas ? i downliaded the *.dae converter - but it say's it's for 3dsmax 2014 and don't know if that is the problem.
Thankyou for your help.
Will
I just downloaded the 30 day trial for 3dsmax and can't get it to import *.dae , it just crashes - i can import to blender , but got the max trial as it is missing items on the ship (mainly the guns that i can tell) if i export the blender file as a *.obj i can import it into 3dsmax , but it's completly messed up - unless i only import a single mesh. any ideas ? i downliaded the *.dae converter - but it say's it's for 3dsmax 2014 and don't know if that is the problem.
Thankyou for your help.
Will
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Re: [TUTORIAL] Working with custom 3D models
This is repost from topic: viewtopic.php?f=129&t=400525&p=4734471#p4734471
I was told I used wrong place to ask for help and advice and need to move here.
To finish one of my very old mods I needed 3D model loaded in modeling software (for advanced texturing and baking of normal maps).
I downloaded XRconverter (v.0.2.1). Then I tried to convert extracted files. Application crashed.
In case I made something wrong I tried different files, command spelling, application path, even tried to change computer’s locale to EN (I remember some programs do not “like” non-english locale). Nothing worked.
I also tried to use bat-files found in archive provided by UniTrader in topic viewtopic.php?f=129&t=360045&start=150
They not made by me (which eliminates probability of error on my side). And definitely work (because successfully used by someone else).
But for me using “extract & convert” BAT ended in large amount of Windows messages “application stopped working”. I skipped them for several minutes, which means I tried a several dozens of different files without single success.
Internet search shows similar problems mentioned by some people. No solution was found, only answers “everything works fine for me”.
All files I tried to convert were successfully converted before. Some of them mentioned in tutorials, others (like Yisha’s face/body) were seen on screenshots. So they probably not “bad” files impossible to convert.
PROBLEM SOLVED
Many thanks to alexalsp who helped me to find solution. His advice made me think about file/application path.
I put solution here in case someone else will run into same issue as me.
So I done following:
While all examples I have seen use spaces in path and quotation marks without problems, it looks like I was “lucky” to stumble upon a rare bug.
I was told I used wrong place to ask for help and advice and need to move here.
To finish one of my very old mods I needed 3D model loaded in modeling software (for advanced texturing and baking of normal maps).
I downloaded XRconverter (v.0.2.1). Then I tried to convert extracted files. Application crashed.
In case I made something wrong I tried different files, command spelling, application path, even tried to change computer’s locale to EN (I remember some programs do not “like” non-english locale). Nothing worked.
I also tried to use bat-files found in archive provided by UniTrader in topic viewtopic.php?f=129&t=360045&start=150
They not made by me (which eliminates probability of error on my side). And definitely work (because successfully used by someone else).
But for me using “extract & convert” BAT ended in large amount of Windows messages “application stopped working”. I skipped them for several minutes, which means I tried a several dozens of different files without single success.
Spoiler
Show
All files I tried to convert were successfully converted before. Some of them mentioned in tutorials, others (like Yisha’s face/body) were seen on screenshots. So they probably not “bad” files impossible to convert.
PROBLEM SOLVED
Many thanks to alexalsp who helped me to find solution. His advice made me think about file/application path.
I put solution here in case someone else will run into same issue as me.
So I done following:
- Unpacked all DAT archives to root directory of the game.
- Copied entire installation folder with shorter path (C:\Games\XRebirth instead of C:\Games\X-Universe\X Rebirth).
- Removed all spaces from folder names.
- Used command prompt without quotation marks (since they are unnecessary without spaces).
- Disabled UAC, antivirus and run command prompt as admin.
While all examples I have seen use spaces in path and quotation marks without problems, it looks like I was “lucky” to stumble upon a rare bug.
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Re: [TUTORIAL] Working with custom 3D models
[SOLVED With Blender] how do i Solo Control The Player position inside cockpit xml ? NO but with blender - files inside
viewtopic.php?f=129&t=441730
viewtopic.php?f=129&t=441730
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Re:
I think I posted this in the wrong thread so here it goes again.
Can models created from Rhino3D (3DM, Step, dxf, etc.) be used in the X games (or other games) ?
I recently started looking into making models for games and don't know a lot about the different software used. I used 3DStudio Max for a few months back when it first came out. I worked engineering well over a decade before computers were used to draw anything (all drawing boards), so I've used most of the CAD systems from the early days (AutoCAD, Microstation, etc.) but only a few of the newer systems.
Thanks
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Re: [TUTORIAL] Working with custom 3D models
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Can models created from Rhino3D (3DM, Step, dxf, etc.) be used in the X games (or other games) ?
The best thing to do is to look at some tutorials for porting new ship models to XR/X4.
For example:
viewtopic.php?f=181&t=414274
There are certain points to consider, so that you can successfully integrate your ships into the game.
Greetings,
SirFrancisDrake
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Re: [TUTORIAL] Working with custom 3D models
Thank you for your reply.
Rhino3D will save/export Collada (.dae) files. Good beans. It will export to dozens of file types including 3DS files.
nuff said ... have a nice day
Rhino3D will save/export Collada (.dae) files. Good beans. It will export to dozens of file types including 3DS files.
nuff said ... have a nice day