[MOD] More Missiles Mod
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This mod works fine with 4.10, though currently Im trying to make it work with the ablionskunk2 mods Nova do you have any advice on how to make your mod work with that mod? xD
*edit* nevermind I got it
*edit* nevermind I got it
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
Reaper's Mod Index
"Time is the fire in which we burn"
Reaper's Mod Index
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Turns out that the way the author added missiles breaks alot more. Even before the patch changed the location for the itemlists he used a pretty messy way to add his missiles that basicly killed every other mod adding missiles aswell.Requiemfang wrote:Understandable, take your time
It's not my mod so i'm not allowed to change and reupload his files, but if u were to unpack his mod (i don't get why ppl pack their mods if uploaded somewhere else than steam), delete everything in the /md/ folder and copy this file in, then u should be good.
https://mega.nz/#%21JMgxwZTA%21OpLwA4H- ... CXKn59FwUE
If u don't know how to unpack his mod, lemme know.
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cool and no worries, I can manage extracting the files from the cat/dat files. It was just trying to narrow down the issue. I thought it better to see if anyone with more experience would be able to track it down so long as I gave the correct type of info and the issue I was running into.iforgotmysocks wrote:Turns out that the way the author added missiles breaks alot more. Even before the patch changed the location for the itemlists he used a pretty messy way to add his missiles that basicly killed every other mod adding missiles aswell.Requiemfang wrote:Understandable, take your time
It's not my mod so i'm not allowed to change and reupload his files, but if u were to unpack his mod (i don't get why ppl pack their mods if uploaded somewhere else than steam), delete everything in the /md/ folder and copy this file in, then u should be good.
https://mega.nz/#%21JMgxwZTA%21OpLwA4H- ... CXKn59FwUE
If u don't know how to unpack his mod, lemme know.
Edit: turns out the mod author sort of basically took it upon himself to expand on a mod you did once upon a time.
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I was glad actually.Requiemfang wrote: Edit: turns out the mod author sort of basically took it upon himself to expand on a mod you did once upon a time.
I'm always hoping to inspire more ppl to get creative, and one thing i was always pretty bad at is actually balancing things.
He seemed to have invested a lot of time to bring lots of new missiletypes into the game, so i took my mod down some years ago knowing that there's a better balanced one available.
I'm sure Nova will get back here eventually to update it properly.
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Hmm.. can't say for sure without taking a look at the code again, but it should also work for ur current savegames, just switch some zones or sectors, it should update rather quickly after that.Requiemfang wrote:yeah either way that little fix you did worked perfectly. Won't work for games already in progress but it works for new games.
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Noticed something and I think I brought the discussion up earlier with the author of the mod and I made a good point about it. The constrictor missile or EMP missile that disables engines. The mod persay doesn't remove them since I pointed out to the author that removing them was a bad idea due to the fact that having them to disable ships boosting would be a missile type to keep.
Now I noticed while I was in FoO that arms wares sell these but every time I try to buy them they poof disappear on me. What line do I need to alter in order for them to not disappear on me?
Now I noticed while I was in FoO that arms wares sell these but every time I try to buy them they poof disappear on me. What line do I need to alter in order for them to not disappear on me?
hi guys, i liked the look of this mod, subscribed before realising it wasn't working, now my save was broke, unpacked it, added file link to md folder (deleted everything else as instructed) and now i have missiles in shops again, problem is, no missiles are showing up for use in the skunk, any ideas what to do now. thanks in advance, i know its an old thread, just doing a rerun of xr before x4 comes later in the year. I did delete the old cat files, was this a mistake.
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Asus Tuf A17 Ryzen 7 - 4800h, GTX 1660ti, 16mb ram, ssd drive. win 11.
Asus Tuf A17 Ryzen 7 - 4800h, GTX 1660ti, 16mb ram, ssd drive. win 11.
I wound up having to use a save editor to remove all the More Missiles flags from my save game files, then a day later I restarted again anyway lol. Look for an editor called "XRSaveeditor" it will more or less allow a one click edit or extensions, you start the editor, load your save file then click the extensions tab and it should show all the mods currently flagged in that particular saved game then you can just delete the More Missiles flag from extensions and the save will load. I wouldn't use it for much more than this as the editor is a very old one and way out of date. It works sufficiently for this purpose though.
https://www.nexusmods.com/xrebirth/mods/21
https://www.nexusmods.com/xrebirth/mods/21
ok thanks, will try that now.
edit: ok so i removed the mod with the save editor, and now my save still loads ok, moremissiles mod is gone, i bought some more missiles, (normal ones now again), but they are still not appearing in my weapons to select and use.
edit: ok so i removed the mod with the save editor, and now my save still loads ok, moremissiles mod is gone, i bought some more missiles, (normal ones now again), but they are still not appearing in my weapons to select and use.
[ external image ]
Asus Tuf A17 Ryzen 7 - 4800h, GTX 1660ti, 16mb ram, ssd drive. win 11.
Asus Tuf A17 Ryzen 7 - 4800h, GTX 1660ti, 16mb ram, ssd drive. win 11.