[MOD] REM for Rebirth
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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that was my first idea but then you can still get inside a lane by not seeing it...and I like to see the ships travelling among zones so the solution is a script as Killerog is suggesting, to command the small ships to use the booster (bigger ones alrady do it and don't use highways anyway)fireslide wrote:Have you considered leaving the highways there but making them invisible?
That way npc traffic plots/missions would not be affected.
that would be great, thanks!!killerog wrote:Was out the whole of yesterday so didn't have a chance to look at the forum.
Ill carry on playing around with the boosters this week but ill pm you a link to the script when I get home realspace.
thanks for the info, is there a part of the plot where highways are important (mean a part from using them to move to missions)? I must add the alert in the presentation of the mod thenMutantDwarf wrote:Note that it's not just the economy slowing down you have to worry about - highways are also used in mission scripts to, for example, spawn enemies. This'll almost certainly break some combat and plot missions, among other things.
yes you can do it, just delete the entire /map folder of my mod and deletecmdShepard wrote:Hi,
Is it possible to leave the Highways unaffected and only use the "unlimited boost" function of this mod?
thanks
Code: Select all
<entry name="highway*" value="extensions\RS_NoLanes\maps\XU_ep1_universe\zonehighways"/>
EDIT:
I added a BOOSTER ONLY optional file you can download from the same page in NEXUS
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I added a BOOSTER ONLY optional file you can download from the same page in NEXUS
http://xrebirth.nexusmods.com/mods/49/
http://xrebirth.nexusmods.com/mods/49/
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what are you quoting? This is manipulation, I stated that with lanes active, some ships use them (small ones) some not and use boosters (big ones). With lanes removed, the small ones travel at normal speed. Please add some info or help to improve the mod if you can. ThanksNibel wrote:wrong,they DO use them.Realspace wrote:, they don't use the lanes.
anything that don't have jump drives use them.
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Problem corrected, thanks for reporting, try it now! I've updated the value so it is not eternal as in the NoLane option, but it lasts much longer than vanillaKopiG wrote:The booster only mod does not work:( I activate boosters but nothing happens. Not even the standard booster speed just normal traveling speed what your engine can do.
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Swallen wrote:I cannot recommend this mod enough. It will change your game tremendously, giving space a lot of atmosphere, making exploration fun and giving stations the true feeling of being small pockets of life in the otherwise vast and scary place that space is.
Thanks, that's exactly the reason and feeling inspiring the mod. There are some problems to correct but thanks to the help of Killerog I think we can solve them quickly. Still I recomend to use the mod even now if playing a NO_Story game
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I am 8-9hrs in a non plot game and oh my....
it feels so spooky , like space should do.
I feel dizzy in a smooth way like somtimes I am like well what if I fell or stuff like that (I roll play alot in games)
the world is huge.... and well its nice not to have huge tubes around your face all the time
it feels so spooky , like space should do.
I feel dizzy in a smooth way like somtimes I am like well what if I fell or stuff like that (I roll play alot in games)
the world is huge.... and well its nice not to have huge tubes around your face all the time
X4 Advert Redesign : https://www.nexusmods.com/x4foundations/mods/899
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
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If i try to load a savegame, the game crashes.
- i use the following mods:
- remove boarding cutscenes
- improved missiles
- osr auto target
- no stardust
- remove detailmonitor animation
- smart miner
- more reduced masstraffic
- no more grandmas in space
- upclose detail minitor
- npc bail increase
- rs stars
- manual command extension
- improved fleets
- ignore jumpdrive fuel
- never enter stations again
- better highway alphas
everything up2date
- i use the following mods:
- remove boarding cutscenes
- improved missiles
- osr auto target
- no stardust
- remove detailmonitor animation
- smart miner
- more reduced masstraffic
- no more grandmas in space
- upclose detail minitor
- npc bail increase
- rs stars
- manual command extension
- improved fleets
- ignore jumpdrive fuel
- never enter stations again
- better highway alphas
everything up2date
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- Posts: 714
- Joined: Mon, 19. Dec 11, 22:59
did you start a new game?Central wrote:If i try to load a savegame, the game crashes.
- i use the following mods:
- remove boarding cutscenes
- improved missiles
- osr auto target
- no stardust
- remove detailmonitor animation
- smart miner
- more reduced masstraffic
- no more grandmas in space
- upclose detail minitor
- npc bail increase
- rs stars
- manual command extension
- improved fleets
- ignore jumpdrive fuel
- never enter stations again
- better highway alphas
everything up2date
this mods need you to start a new game.
also I dont think your ment to try it in the plot mode yet
X4 Advert Redesign : https://www.nexusmods.com/x4foundations/mods/899
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
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Right! NEW GAME and possibly NO PLOT. It is for testing only.
BTW I'm probably going to make a first full release. I found a solution, thanks to a script provided by Killerog that lets me see which ships don't use the booster. So I'm trying to add the booster to all engine. This way, any ship, plot or not, is able to cross the distances not using the lanes. Hope it works, I'm having some problems, just trying now
After all is done, I'll try to clean the code so to make all works with a savegame, but am not sure it is possible.
BTW I'm probably going to make a first full release. I found a solution, thanks to a script provided by Killerog that lets me see which ships don't use the booster. So I'm trying to add the booster to all engine. This way, any ship, plot or not, is able to cross the distances not using the lanes. Hope it works, I'm having some problems, just trying now
After all is done, I'll try to clean the code so to make all works with a savegame, but am not sure it is possible.