[MOD] Some Ships
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Hey marvin loving the ships, when you make these what program do you use to do the 3d models?
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
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Okay thanksMarvin Martian wrote:no one, notepad++ to edit the xml files
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
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I may have spotted a potential 'new' ship model last night.
I'm afraid I can't find a suitable picture on the web but it occurred to me that the object along the bottom of a Heavy Sul hull looks like it is made of two smaller, Large ships lined up along the hull, upside down, with their engines facing each other.
Perhaps one could be an interesting gun-based alternative to the Balor? Perhaps with:
- 2-4 smaller turrets top and bottom (4 Sul HIT/MA on it now).
- 1-2 larger turrets top and bottom (2 Sul PLASMA/MAs on it now).
Would need Engines, dock etc, though.
I'm afraid I can't find a suitable picture on the web but it occurred to me that the object along the bottom of a Heavy Sul hull looks like it is made of two smaller, Large ships lined up along the hull, upside down, with their engines facing each other.
Perhaps one could be an interesting gun-based alternative to the Balor? Perhaps with:
- 2-4 smaller turrets top and bottom (4 Sul HIT/MA on it now).
- 1-2 larger turrets top and bottom (2 Sul PLASMA/MAs on it now).
Would need Engines, dock etc, though.
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Yeah that bulge in the Heavy Sul is all one "part" well, its two of the same part to be exact, so you could have a Super sul have have 4 of them in the middleSparky Sparkycorp wrote:Nice image
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
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"Time is the fire in which we burn"
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I just remembered an ideal for a new Xenon Capital from last November in case it is feasible and of interest:
http://forum.egosoft.com/viewtopic.php? ... 16#4564916Sparky Sparkycorp wrote:Hi BR/R,
When it comes to Maelstrom, I was wondering if there was any chance of turning a station model into a ship? (gulp!)
Although not so bug-like*, the smaller Xenon station in Cryptic Heart/Sable Vortex always struck me as pretty cool-looking. It even seems to have a front, a spiny-engine-thingy at the back
https://drive.google.com/file/d/0ByP1Gu ... sp=sharing
Maybe a couple of JET/MAs on each globe hehe
Dunno if working, but it seems to have docks for drones and S/M ships. Would be cool if it could launch wings of Xenon Ps but maybe I'm getting a little carried away =D
*More classic Xenon, I guess.w.evans wrote:Marvin Martian made a mobile shipyard once. (Shipyard that flies around like a ship. Or maybe it was a different station model. I forget.) So it's possible.Sparky Sparkycorp wrote:I was wondering if thre was any chance of turning a station model into a ship? (gulp!)
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From the little I know it would be kinda possible assuming you could make the station model a construction set for the ship to use, how you would about doing that I'm not really sure but it could in theory work.
Though as of now most of marvins and Mines work has been using existing construction pieces (though marvin knows alot more about coding then me so if anyone can figure out it would be him)
On an unrelated note is it possible to add shields to a station? not forcefields I mean I full fledged capital shield module?
Though as of now most of marvins and Mines work has been using existing construction pieces (though marvin knows alot more about coding then me so if anyone can figure out it would be him)
On an unrelated note is it possible to add shields to a station? not forcefields I mean I full fledged capital shield module?
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
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"Time is the fire in which we burn"
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new Ship and little adjustments for RC1
@Sparky Sparkycorp
will maybe take a look, but flying stations mostly unhandy and in case as a ship-oviparous Bossxenon there is no AI that manage them to collect ressources and build ships from
trading (ship park at ship instead of station) is for a moving object hardly impossible
@Sparky Sparkycorp
will maybe take a look, but flying stations mostly unhandy and in case as a ship-oviparous Bossxenon there is no AI that manage them to collect ressources and build ships from
trading (ship park at ship instead of station) is for a moving object hardly impossible
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I have and idea for Sul/Heavy Sul usage - Super Sul
this is Heavy Sul (two dots - that's bottom gondola )
/=\
''
This is Light Sul
/=\
We have two posibilities to combine wo hulls:
One Heavy in the center two light (top-sided and attached to both sides of heavy):
\=//=\\=/
''
One light in the center (tosided, two heavy on the side):
/=\\=//=\
'' ''
First could be super carrier and the second one could be battle carrier.
this is Heavy Sul (two dots - that's bottom gondola )
/=\
''
This is Light Sul
/=\
We have two posibilities to combine wo hulls:
One Heavy in the center two light (top-sided and attached to both sides of heavy):
\=//=\\=/
''
One light in the center (tosided, two heavy on the side):
/=\\=//=\
'' ''
First could be super carrier and the second one could be battle carrier.
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Hi , I wanted to take a look at the new ship but i think Player can not build it in the Shipyard.
Is it possible that you forget to write the Ship Lyramekron Mk2, i think its
in the buildmodule_ships_omicron_xl_macro.xml?
Is it possible that you forget to write the Ship Lyramekron Mk2, i think its
Code: Select all
units_size_xl_cs_omicron_ship_04_mk2_macro
Meine kreierten Mods:
https://www.amazon.de/clouddrive/share/ ... _link_copy
https://www.amazon.de/clouddrive/share/ ... _link_copy
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yes, you are right, thanks - will fix it soon
i'm working on an (X3)Aran inspired Vessel that will be in combination with Carriers-Mod able to pick up capitals
Edit:
have a update with Ayosana, with latest Carrier 2.1.1 you can dock Capitals, also in case the to-dock Ship haven't Engines or a Captain, in that case the Carrier will pick them up
And i have a new Pirate Carrier, this will be now in Albion on Marodeur raid
i'm working on an (X3)Aran inspired Vessel that will be in combination with Carriers-Mod able to pick up capitals
Edit:
have a update with Ayosana, with latest Carrier 2.1.1 you can dock Capitals, also in case the to-dock Ship haven't Engines or a Captain, in that case the Carrier will pick them up
And i have a new Pirate Carrier, this will be now in Albion on Marodeur raid
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