[Mod by Clownmug] Boarding Options (updated on 29/04/2018)

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w.evans
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Post by w.evans » Sun, 2. Aug 15, 11:00

kelmenwong wrote:what does "use hacking only" really do? help speed up the capturing?

is it part of vanilla feature, or proprietary by this mod?
Yisha gives only hacking missions.

pref
Posts: 5621
Joined: Sat, 10. Nov 12, 17:55
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Post by pref » Mon, 1. Feb 16, 01:01

Hey!

I'd like to avoid any compatibility issues, and would like to ask if this sel could be valid with this mod - and if its position is still around the same place as in vanilla (after ownership is granted to player, and original crew is killed).

Code: Select all

<add sel="(//cue[@name='Success']/actions/do_else/cease_fire[@object='$target'])[1]" pos="after">

Reaperxvii
Posts: 357
Joined: Thu, 29. May 14, 19:03
x3ap

Post by Reaperxvii » Mon, 1. Feb 16, 01:04

The only thing I dislike about this mod is if you happen to his esc when it brings up the options it'll sometimes hang and and you will be unable to continue boarding (your marines slowly die) other then that its a great mod!
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."

"Time is the fire in which we burn"

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Clownmug
Posts: 418
Joined: Wed, 11. Dec 13, 02:39
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Post by Clownmug » Mon, 1. Feb 16, 02:19

pref wrote:Hey!

I'd like to avoid any compatibility issues, and would like to ask if this sel could be valid with this mod - and if its position is still around the same place as in vanilla (after ownership is granted to player, and original crew is killed).

Code: Select all

<add sel="(//cue[@name='Success']/actions/do_else/cease_fire[@object='$target'])[1]" pos="after">
I looked things over and I think it should be fine.
Reaperxvii wrote:The only thing I dislike about this mod is if you happen to his esc when it brings up the options it'll sometimes hang and and you will be unable to continue boarding (your marines slowly die) other then that its a great mod!
The options should come up again after a minute or two, though you'll probably still lose some marines.

pref
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Joined: Sat, 10. Nov 12, 17:55
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Post by pref » Mon, 1. Feb 16, 14:15

Thanks for your time!

Clifffitir
Posts: 27
Joined: Fri, 30. May 14, 02:07

Post by Clifffitir » Sun, 29. Apr 18, 17:07

Would it be possible to get this made compatible with this mod??

Without your boarding options the game feels incomplete.

Please and thank you!

https://forum.egosoft.com/viewtopic.php ... sc&start=0

Clownmug
Posts: 418
Joined: Wed, 11. Dec 13, 02:39
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Post by Clownmug » Sun, 29. Apr 18, 20:45

Clifffitir wrote:Would it be possible to get this made compatible with this mod??

Without your boarding options the game feels incomplete.

Please and thank you!

https://forum.egosoft.com/viewtopic.php ... sc&start=0
I'd like to check it out, but I don't see where to download it.

Clifffitir
Posts: 27
Joined: Fri, 30. May 14, 02:07

Post by Clifffitir » Sun, 29. Apr 18, 20:50

Clownmug wrote:
Clifffitir wrote:Would it be possible to get this made compatible with this mod??

Without your boarding options the game feels incomplete.

Please and thank you!

https://forum.egosoft.com/viewtopic.php ... sc&start=0
I'd like to check it out, but I don't see where to download it.
here you go! I wish i knew how to do it, but beyond basic editing of XMLs, i am clueless. I appreciate your work and with it compatible with one of the other essential mods, and im sure many others will also.

Thanks again!

https://github.com/40712ef4f9/nf_a

Clownmug
Posts: 418
Joined: Wed, 11. Dec 13, 02:39
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Post by Clownmug » Sun, 29. Apr 18, 20:59

Thanks. I'll take a look at it asap.

Clownmug
Posts: 418
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Post by Clownmug » Mon, 30. Apr 18, 01:00

Ok, I've added a New Frontier compatible version to the nexus mods page.

https://www.nexusmods.com/xrebirth/mods/496?tab=files

I haven't thoroughly tested it so let me know if you run into any problems.

Clifffitir
Posts: 27
Joined: Fri, 30. May 14, 02:07

Post by Clifffitir » Mon, 30. Apr 18, 14:24

Seems to be working well. Are you also the author of the marine re-balance mod? In game it shows your name as one of the authors.

Clownmug
Posts: 418
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Post by Clownmug » Mon, 30. Apr 18, 19:28

Nope, not an author for the re-balance mod. I think they felt the need to give me partial credit because they adapted some minor things from Boarding Options.

Clifffitir
Posts: 27
Joined: Fri, 30. May 14, 02:07

Post by Clifffitir » Mon, 30. Apr 18, 20:01

ah, well thanks for your work.

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