Any mods planned to make the FPS experience more robust overall?

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mastro_akq
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Any mods planned to make the FPS experience more robust overall?

Post by mastro_akq » Sat, 9. Nov 13, 22:59

Maybe better character models/interiors, more details and locations to walk around and interact with?

I know its very early to discuss this but I am wondering if any talented modders share my enthusiasm for exploring space things on foot?

Night Nord
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Post by Night Nord » Sat, 9. Nov 13, 23:20

No mods are planned so far. Especially by experienced modders. Because they know to FIRST try play the game and SECOND try to improve it.

Galaxy613
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Post by Galaxy613 » Sat, 9. Nov 13, 23:21

THIRD find out if Egosoft is even using the same file compression they have been using since X:BtF or not.

If Egosoft did a complete re-do, it's not going to be fast...
10,000 Lightyears of awesomeness

mastro_akq
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Post by mastro_akq » Sat, 9. Nov 13, 23:23

Understandable. But I can not take your word that no mods are planned as of yet. Many times mods are planned before release based on known details. There are also videos of ingame footage showing off some portions of the FPS mechanic. Many have spoken about character detail being a little low and such among other things. I'm not saying it's gamebreaking or anything. Just trying to see if if there is any modder interest in this area already.

They may even make an expansion or two down the line that ads to areas of the game that I am referring to.
Last edited by mastro_akq on Sat, 9. Nov 13, 23:27, edited 1 time in total.

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Flybye
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Post by Flybye » Sat, 9. Nov 13, 23:26

Eventually I want an Unreal Tournament type of feeling when walking around. :D

johncage
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Post by johncage » Sat, 9. Nov 13, 23:27

exactly. those silly platitudes masquerading as wisdom can be readily dismissed.

spacecoyote99
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Post by spacecoyote99 » Sun, 10. Nov 13, 00:05

I imagine some of the more battle-hardened modders are in the beta program, I'm sure they have ideas. But they're probably under NDA until release I guess ;)

mastro_akq
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Post by mastro_akq » Sun, 10. Nov 13, 00:07

Was there a lot of modding interest for past games and some really over-the-top mods for any of the X- games?

spacecoyote99
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Post by spacecoyote99 » Sun, 10. Nov 13, 00:15

mastro_akq wrote:Was there a lot of modding interest for past games and some really over-the-top mods for any of the X- games?
Not sure what you'd call over-the-top but yes there was a very active modding community. Anything from new AI scripts for your fleet to new stations and lots in between. The best ones were packaged by Egosoft themselves and sometimes even included in later releases like Terran Conflict and Albion Prelude.

From what we've been told so far this can only get better with Rebirth. The game engine was created with modding in mind, according to Egosoft you should have even more possibilities for modding than in the previous games.

helios
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Post by helios » Sun, 10. Nov 13, 00:40

Also, not to forget: As far as I know there is no "S". So it would be a "FP experience", but no "FPS experience". ;)

Alci
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Post by Alci » Sun, 10. Nov 13, 01:06

helios wrote:Also, not to forget: As far as I know there is no "S". So it would be a "FP experience", but no "FPS experience". ;)
It's First Person Simulator :) Viscera Cleanup Detail is also FPS :)

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SayuNowi
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Post by SayuNowi » Sun, 10. Nov 13, 01:13

Its called First person View

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Texhnolyzed
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Post by Texhnolyzed » Sun, 10. Nov 13, 01:23

X Rebirth is a FPSS! First-person Space Sandbox.

Inverness
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Post by Inverness » Sun, 10. Nov 13, 03:56

Can't plan mods without knowing what is moddable.

stads
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Post by stads » Sun, 10. Nov 13, 04:46

im sure if it can be modded it it will be at some point in time

but lets just play the game vanilla first shall we

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Post by Deleted User » Sun, 10. Nov 13, 09:09

not until the game is out and playable!

Raxeus
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Post by Raxeus » Sun, 10. Nov 13, 09:26

I would like to make FPShooter mod if the tools available allow that type of scripting. Or Custom interiors of stations through purchasable or build-able options. I could definitely make use of my 3DS MAX.

I would think that if The Skunk is the only pilot-able ship, it would be in Egosofts responsibility to develop more that are considered "Official" to the game through expansions. If not, then only "IF" I had the time I would try and make a custom ship building mod, where you could build ships aesthetically in accordance to whatever modules that are used in the game's vanilla upgrades.

I'm sure I could come up with several mod ideas, similar to mod made for the game Skyrim in terms of scripting.

Unknnnnn
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Post by Unknnnnn » Sun, 10. Nov 13, 10:13

Half life mod - adds headcrabs to every station and gives player a crowbar.

BinarySlave
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Post by BinarySlave » Sun, 10. Nov 13, 12:59

Unknnnnn wrote:Half life mod - adds headcrabs to every station and gives player a crowbar.
Yeah, it's always good to see new ideas in games.

gbjbaanb
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Post by gbjbaanb » Sun, 10. Nov 13, 14:21

I'd love the mods to remove the entire FPS section - instead of walking down the hatch and through the station and around the corridors and into the bar and then up to each NPC in turn.... I'd like to pop up a screen where I can talk to them remotely, from the comfort of my pilot's chair, without the boring walking through the station guff.

Something so boring that they had to put a insta-teleport back to your pilot's chair in. Says something, that does.

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