CBJ wrote:As for whether there is any benefit in supporting our older products with new, free content, I'm pretty sure a lot of players would disagree with you. From our perspective, of course we want people to keep playing our older games, because when they play our older games they also tend to stick around and buy our new games when they come out. Providing new content is a good way to achieve that.
You'll get no argument from me on this point, CBJ, because it's spot on. DOOM/QUAKE are perfect examples.
Editors were put out there for those games. This gave control to the fans. It allowed them to create their own levels, sounds, graphics, etc. There were thousands of levels out there for people to play in. There was a plethora of web pages totally dedicated to just things of this sort. But if you went to id's page, and I'm fairly certain of this, there were no downloads for fan made levels because they were not created by id or supported by id. In essence id acknowledged them but did not endorse them because they could not control the quality of the levels being produced. i.e. They did not want their name tarnished with bad levels produced for their game.
With this being said....you have to understand, at least with MY logic, that since egosoft is putting their name on fan-made content, endorsing it, distributing it through their web page and by no uncertain terms, supporting it....they had a hand in making it and pushing it through their QA. Does fan made content fall into the license agreement in the game?
You can't fault me using this type of deduction to arrive at this conclusion.
I may be a jerk on here and you probably hate seeing posts from me...but in this case I'm just trying to plead my case as to why I reached the conclusion that egosoft had a hand in AP v3.x.