<RefObj> = This is a specific object (i.e. a station, a ship, etc). A 'variable' containing a specific object may be used as well. The constant [PLAYERSHIP] works as well.
<Var/Number> = This is the [TRUE] / [FALSE] constant or its numeric equivalent.
This command controls the game engines' obstacle avoidance routines as well as the ability to ram/collide.
Example:
* test 'ignore collisions' command
[PLAYERSHIP]-> ignore collisions:[TRUE]
return null
Result : The [PLAYERSHIP] no longer goes around stations or humps asteroids. It goes through them. No one is able to ram the [PLAYERSHIP] either. They fly through the [PLAYERSHIP].
Command Location:
- »» General Object Commands
<RefObj> ignore collisions: <Var/Number>