<RefObj> = The marine whose engineering skill you want to set.
<Var/Number> = The value of the engineering skill you wish to set. This must be a non-negative integer.
This command will set the engineering skill of the as <RefObj> chosen marine to <Var/Number>.
In the vanilla game the valid range of the engineering skill is between 0 and 100 inclusive. However with this command it's possible to set the skill to even higher values. When doing this, keep in mind that in several menus stars are displayed in replacement for the certain skills. If you choose too big values the stars will destroy the GUI's template. Also too big values lead to the game locking up.
Example:
$i = 0
$marines.arr = [PLAYERSHIP] -> get marines array
$size.marines.arr = size of array $marines.arr
while $i < $size.marines.arr
|$marine = $marines.arr[$i]
|$marine -> set marine skill: engineering=10
|inc $i =
end
return null
This will set each marine's engineering skill onboard the [PLAYERSHIP] to 10.
Related Commands:
<RefObj> set marine skill: fighting=<Var/Number>
<RefObj> set marine skill: mechanical=<Var/Number>
<RefObj> set marine skill: hacking=<Var/Number>
Command Location:
- »» Trade Commands
- »» Passengers
<RefObj> set marine skill: engineering=<Var/Number>
- »» Passengers