X4: Foundations - Public Beta Feedback
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X4 Foundations Public Beta - Version: 7.00 Beta 5 (531045) - Last updated: 2024-05-06
by CBJ » Thu, 6. Dec 18, 17:49 - 0 Replies
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Last post by CBJ
Thu, 6. Dec 18, 17:49
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- 0 Replies
- 54245 Views
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Last post by CBJ
Thu, 6. Dec 18, 17:48
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- 0 Replies
- 186 Views
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Last post by Buzz2005
Fri, 11. Feb 22, 22:27
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Thanks for implementing predefined outfits for ships for missions
by WoodyAut » Fri, 11. Feb 22, 19:14 - 1 Replies
- 158 Views
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Last post by Imperial Good
Fri, 11. Feb 22, 21:47
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[5.0 B4 HF1] Fighters not attacking Large target (Save) - Difficult to replicate.
by Scoob » Thu, 10. Feb 22, 17:43 - 5 Replies
- 225 Views
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Last post by Scoob
Fri, 11. Feb 22, 20:04
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- 11 Replies
- 397 Views
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Last post by VincentTH
Fri, 11. Feb 22, 16:12
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- 1 Replies
- 114 Views
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Last post by WoodyAut
Fri, 11. Feb 22, 16:03
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[5.00] Ships previously piloted by player stuck near gates - Further fix in a build after b4 HF1.
by Pesanur » Tue, 25. Jan 22, 19:29 - 23 Replies
- 1561 Views
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Last post by DocAce
Fri, 11. Feb 22, 15:10
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[5.0B4] German version - typo in dialogue with Dal Busta - Fix in a build after B4 HF1.
by WoodyAut » Thu, 10. Feb 22, 17:42 - 1 Replies
- 142 Views
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Last post by CBJ
Fri, 11. Feb 22, 11:54
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[1634][5.0 beta 4] Missile turrets still firing after being hacked
by gorman2040 » Thu, 10. Feb 22, 23:01 - 1 Replies
- 161 Views
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Last post by gorman2040
Fri, 11. Feb 22, 00:35
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[Beta 4]Starting new game of Dedicated Warrior crash (linux) - Resolved by Nvidia driver update.
by tuzok » Wed, 9. Feb 22, 21:12 - 2 Replies
- 158 Views
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Last post by tuzok
Thu, 10. Feb 22, 23:31
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- 3 Replies
- 221 Views
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Last post by Tyr Erddrache
Thu, 10. Feb 22, 21:13
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[5.0 Beta 4] Subordinates set to Intercept Ignoring hostiles and attackers (Save) - Fix in a future build.
by Scoob » Wed, 9. Feb 22, 21:39 - 6 Replies
- 243 Views
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Last post by Scoob
Thu, 10. Feb 22, 14:47
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- 16 Replies
- 1516 Views
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Last post by Xenon_Slayer
Thu, 10. Feb 22, 13:15
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- 6 Replies
- 477 Views
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Last post by Xenon_Slayer
Thu, 10. Feb 22, 12:55
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- 1 Replies
- 132 Views
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Last post by Ketraar
Thu, 10. Feb 22, 12:12
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- 1 Replies
- 189 Views
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Last post by Ketraar
Thu, 10. Feb 22, 11:49
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- 1 Replies
- 167 Views
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Last post by Xenon_Slayer
Thu, 10. Feb 22, 11:43
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- 8 Replies
- 376 Views
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Last post by DocAce
Thu, 10. Feb 22, 10:03
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[5.0 Beta 4] Aiming issues with Syn (and other L/XL ships) Main Batteries - Fix in b4 HF1.
by XenoXenoson » Wed, 9. Feb 22, 23:14 - 5 Replies
- 320 Views
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Last post by DocAce
Thu, 10. Feb 22, 10:01
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- 7 Replies
- 471 Views
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Last post by Zetoss
Thu, 10. Feb 22, 02:41
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- 0 Replies
- 98 Views
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Last post by Scoob
Wed, 9. Feb 22, 21:14
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- 0 Replies
- 111 Views
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Last post by Scoob
Wed, 9. Feb 22, 20:35
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- 1 Replies
- 148 Views
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Last post by af_2017
Wed, 9. Feb 22, 20:12
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- 22 Replies
- 2639 Views
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Last post by af_2017
Wed, 9. Feb 22, 20:10
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[1628][5.0b3] Civilian ship doesn't respect the movement black list - WAI, explained.
by cheef.che » Tue, 8. Feb 22, 21:40 - 3 Replies
- 231 Views
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Last post by CBJ
Wed, 9. Feb 22, 19:29
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- 0 Replies
- 176 Views
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Last post by Saquavin
Wed, 9. Feb 22, 19:13
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[5.0B3] Scrap can't be bought within repeat command - Workaround.
by WoodyAut » Fri, 4. Feb 22, 17:52 - 2 Replies
- 169 Views
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Last post by WoodyAut
Wed, 9. Feb 22, 16:29
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[5.0 b3] AI Issues - The pilot runs away from the map and tries to return
by Evgexa » Wed, 9. Feb 22, 15:34 - 1 Replies
- 131 Views
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Last post by Alan Phipps
Wed, 9. Feb 22, 15:54
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- 2 Replies
- 180 Views
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Last post by Wultan
Wed, 9. Feb 22, 14:18
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(5.0 b2) AI pilot doing loops through one gate (high attention)
by Buzz2005 » Fri, 28. Jan 22, 18:36 - 3 Replies
- 334 Views
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Last post by Buzz2005
Wed, 9. Feb 22, 13:47
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- 2 Replies
- 249 Views
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Last post by Ketraar
Wed, 9. Feb 22, 13:05
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- 0 Replies
- 111 Views
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Last post by Ormac
Wed, 9. Feb 22, 12:58
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[1625][5.0 Beta 3] game getting stuck in "Worker Welfare Mission" 3 - Fix in a future build.
by Zerfo1 » Wed, 9. Feb 22, 10:28 - 4 Replies
- 183 Views
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Last post by Xenon_Slayer
Wed, 9. Feb 22, 12:51
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- 1 Replies
- 224 Views
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Last post by Ketraar
Wed, 9. Feb 22, 11:46
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- 0 Replies
- 115 Views
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Last post by darkmoor123
Wed, 9. Feb 22, 10:55
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DUP [5.0 beta 2]Ship is missing mandatory items message when upgrading mulitple ships (WAI)
by Waltz9 » Sat, 29. Jan 22, 14:56 - 5 Replies
- 377 Views
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Last post by Ketraar
Wed, 9. Feb 22, 10:44
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- 2 Replies
- 244 Views
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Last post by dlonrar
Tue, 8. Feb 22, 20:15
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- 9 Replies
- 693 Views
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Last post by Scoob
Tue, 8. Feb 22, 16:33
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- 1 Replies
- 169 Views
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Last post by Alan Phipps
Tue, 8. Feb 22, 13:42
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[1620][5.0 Beta 3] Scrap Module "Waiting for production queue" - Improved in a future build.
by nflszhu » Mon, 7. Feb 22, 02:52 - 7 Replies
- 497 Views
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Last post by florianlt
Tue, 8. Feb 22, 11:20
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[1607][5.00 beta 2]Destroyer not using Travel drive in OOS - fix in future update after b3.
by CloneSargaent » Sat, 29. Jan 22, 05:19 - 5 Replies
- 670 Views
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Last post by DocAce
Tue, 8. Feb 22, 10:55
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- 3 Replies
- 205 Views
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Last post by TheDeliveryMan
Tue, 8. Feb 22, 07:38
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- 6 Replies
- 418 Views
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Last post by Ormac
Tue, 8. Feb 22, 07:07
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- 4 Replies
- 274 Views
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Last post by alessandrofavero
Tue, 8. Feb 22, 01:24
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- 12 Replies
- 726 Views
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Last post by Imperial Good
Mon, 7. Feb 22, 22:39
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- 0 Replies
- 155 Views
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Last post by darkmoor123
Mon, 7. Feb 22, 20:25
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- 0 Replies
- 166 Views
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Last post by Detritis Max
Mon, 7. Feb 22, 19:07
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- 0 Replies
- 158 Views
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Last post by Detritis Max
Mon, 7. Feb 22, 19:03
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[1566]5.00 (469551) Interrupted Travel Drive on invisible objects - Improved in b4 HF1.
by Nailuj » Mon, 24. Jan 22, 09:38 - 4 Replies
- 543 Views
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Last post by Jerry85
Mon, 7. Feb 22, 16:51
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- 13 Replies
- 1064 Views
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Last post by alt3rn1ty
Mon, 7. Feb 22, 14:21
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[5.0 beta3] Cerberus does not respond to attack, escorts ignore attacker completly
by Shuulo » Mon, 7. Feb 22, 14:14 - 0 Replies
- 196 Views
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Last post by Shuulo
Mon, 7. Feb 22, 14:14
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