Search found 54 matches
- Sat, 5. Mar 05, 09:50
- Forum: X²: The Threat - Scripts and Modding
- Topic: SSG Mod w/Mauzi, now w/33 ships (incl/Star Wars) - V 0.2.7e1
- Replies: 322
- Views: 162673
Hi! Cool designes :)... really nice work in MAX!!!...my respect ;) yeaah...maybe I should restyle big ship in my mod too?... I cant get out of my head this idea since I first time read this topic....).. but I think - new ships must be more optimized, that the original... CapShips - major factor of g...
- Sat, 5. Mar 05, 04:25
- Forum: X²: The Threat - Scripts and Modding
- Topic: RA`s mod 0.9 (Beta Version avaible)
- Replies: 111
- Views: 20602
for everyone, who want use my mod - be ready, I made changes in ships characteristics - speed, hull strengths, shields, guns.... I also change guns characteristics - range, speed of bullets.... thats, what I am calling "Rebalance" ;)...in my mod it looks more realistic (for example,no more big M1\M2...
- Sat, 5. Mar 05, 04:18
- Forum: X²: The Threat - Scripts and Modding
- Topic: How to do your own X2 Ship designs
- Replies: 45
- Views: 10292
:)... restyling original X2 TSs and TPs - one of the reasons why I start modding :)... because original models look baaad....or look not so bad, but make a real slowdown of the game... just rigth now - I am finishing a Teladi Vulture model....looks likely to Teladi TS from XT...:)... already finishe...
- Sat, 5. Mar 05, 04:07
- Forum: X²: The Threat - Scripts and Modding
- Topic: Graphics modding - understanding a scene-file
- Replies: 63
- Views: 19456
Yes, I think - 566 body - is the answer :)...(if this headligths is really - special bods) just by naming it can be using as trail jets 566_1xxx and as trusters jets - (566_2xxx - front jet - for example) maybe there is some naming for it - that will transform this body to headligth?... in other sid...
- Fri, 4. Mar 05, 16:12
- Forum: X²: The Threat - Scripts and Modding
- Topic: How to do your own X2 Ship designs
- Replies: 45
- Views: 10292
I think, any liquids or gases can be transported in TS - in baloons\tanks... :)... tanker model is cool - maybe DedlyDa should convert it to TS(by replacing tanks by containers?>:)...). PS: 2 DedlyDa - nothing to be amazed of...low-poly models can look good like high-poly...and low-poly using less r...
- Fri, 4. Mar 05, 15:57
- Forum: X²: The Threat - Scripts and Modding
- Topic: Graphics modding - understanding a scene-file
- Replies: 63
- Views: 19456
- Fri, 4. Mar 05, 15:38
- Forum: X²: The Threat - Scripts and Modding
- Topic: RA`s mod 0.9 (Beta Version avaible)
- Replies: 111
- Views: 20602
hi) I have another good news! work is boiling like a bowl on the owen :)...(ooooh....I hope, I did not make a mistake(s) in last(and this) sentension...) 1) moddeling work almost done - I have riched maximum capacity of Tships file.... now I am working on new TS class....only Split TS remaining.(Dol...
- Tue, 22. Feb 05, 12:28
- Forum: X²: The Threat - Scripts and Modding
- Topic: Modeling Tips for X2 (in 3DMAX 5)
- Replies: 21
- Views: 7137
Hi All! I already have take skills in modelling since I furst time launch 3ds max in august.... of course I want to share my experience and an try to write a little FAQ about "how to mod in 3dmax", but I have a bad english :(... I can say, that in body-moddeling most powerfull instruments - extrude,...
- Tue, 22. Feb 05, 11:53
- Forum: X²: The Threat - Scripts and Modding
- Topic: RA`s mod 0.9 (Beta Version avaible)
- Replies: 111
- Views: 20602
oh.....my site hosting is very slow sometimes, and links sometimes doesnt work... :oops: :cry: :evil: once you click the link to my site - this will laod a page with link repeated once again (wi th big size font) - click on it and there mast be an image. another way - right click on the link in top ...
- Sun, 20. Feb 05, 08:30
- Forum: X²: The Threat - Scripts and Modding
- Topic: RA`s mod 0.9 (Beta Version avaible)
- Replies: 111
- Views: 20602
RA`s mod 0.9 (Beta Version avaible)
Hi All! As i promised, 0.9 version of my mod - RAider`s New Ships+Rebalance appears soon, all moddeling work is close to finish (just 3 ships remaining, 21 is already done) Here is some screenshots from game: (my page hosting is slow, so be ready) 1)Pirates: Bayamon: http://amon-ray.narod.ru/new_bay...
- Fri, 28. Jan 05, 18:33
- Forum: X²: The Threat - Scripts and Modding
- Topic: Problem with RAiders Ship Rebalance
- Replies: 10
- Views: 1702
I liked the mod i just thought it felt to strange buying Xenon ships in an Argon Shipyard. It`s because all versions under 1.0 was and will be beta-versions :)... in 0.9 version I am planed to put all new ships to places where they are designed for :)... and in 1.0....everithing(scripts, ships, bal...
- Wed, 26. Jan 05, 22:01
- Forum: X²: The Threat - Scripts and Modding
- Topic: Problem with RAiders Ship Rebalance
- Replies: 10
- Views: 1702
Hi All! as it was said, any ships\goods can be removed from selling on any station in game. In 0.9 version I`ll include script, that will make a completely cleaning the game of my mod, with full update all characteristics to the original game.... and also with this script possible to completely upda...
- Thu, 6. Jan 05, 01:37
- Forum: X²: The Threat - Scripts and Modding
- Topic: About RAider`s Rebalance+New ships mod...
- Replies: 6
- Views: 854
About RAider`s Rebalance+New ships mod...
...if someone is still interested...:) Hi,All! Its me, RAider.....at least, I am here...:) Happy New Year to All of you! First, I want to ask - somebody is stil using my ships?....I have to make a really big break in my work on mod....I am student-programmer, and sometimes - must pass exams, laborat...
- Tue, 4. Jan 05, 01:42
- Forum: Русский / Russian X-Forum
- Topic: Форум Егософт
- Replies: 1
- Views: 862
Форум Егософт
Народ, что за фигня?....мну купил наконец лицензионку от НД, зарегился....полез в ветку форума по моддингу, думаю, счас обрадую народ в темке про RA_rebalance_mod о том, что скоро будет новая версия - а не тут то было....млин :(.... подскажите, кому писать, чтоб мне там хотябы посты разрешили постит...