Search found 314 matches
- Sun, 16. Apr 06, 10:35
- Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
- Topic: Plot Mission Broken
- Replies: 9
- Views: 1714
- Sun, 16. Apr 06, 10:33
- Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
- Topic: Nyana's Hideout Mystery
- Replies: 13
- Views: 1639
- Sat, 15. Apr 06, 18:33
- Forum: X³: Reunion - Scripts and Modding
- Topic: [RELEASE] Custom ship MOBILE FORTRESS ver 1.1
- Replies: 171
- Views: 45123
- Thu, 13. Apr 06, 06:37
- Forum: X Trilogy Universe
- Topic: X3 Mission 2 - Traveling thru city HELP PLZ
- Replies: 19
- Views: 2492
Maybe you can be shot down by the pirates in the city? doubt it though... Just out of interest, how many pirates have you people managed to kill in the city scene? I've (apparently :o ) managed 13 I get the same thing. It's a game bug and there is no way to get through this mission. I am surprised ...
- Thu, 13. Apr 06, 06:26
- Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
- Topic: Cannot start mission 2
- Replies: 4
- Views: 863
- Wed, 29. Mar 06, 15:19
- Forum: X³: Reunion - Scripts and Modding
- Topic: (LEVELED) - DDRS V2.5 with 55 custom ships and 6 custom shipyards
- Replies: 4093
- Views: 777584
Request: Is there any way to change the name of the Grendel model in the story/object files to allow this mod to be used along side the Fortress Ship mod? It seems both the Grendel and the Fortress ship are using the same object slot. Here is the fotress mod: (a great stand alone ship) http://forum...
- Wed, 29. Mar 06, 08:10
- Forum: X³: Reunion - Scripts and Modding
- Topic: (LEVELED) - DDRS V2.5 with 55 custom ships and 6 custom shipyards
- Replies: 4093
- Views: 777584
Request: Is there any way to change the name of the Grendel model in the story/object files to allow this mod to be used along side the Fortress Ship mod? It seems both the Grendel and the Fortress ship are using the same object slot. Here is the fotress mod: (a great stand alone ship) http://forum2...
- Sun, 5. Feb 06, 13:43
- Forum: X³: Reunion - Scripts and Modding
- Topic: Cylon Raider "mini-series version" (with in game pix)
- Replies: 21
- Views: 4712
- Mon, 30. Jan 06, 04:11
- Forum: X³: Reunion - Scripts and Modding
- Topic: doubleshadow's X3 Editor (0.15 - patch 2.0 compatible)
- Replies: 316
- Views: 132947
- Sun, 29. Jan 06, 10:33
- Forum: X³: Reunion - Scripts and Modding
- Topic: doubleshadow's X3 Editor (0.15 - patch 2.0 compatible)
- Replies: 316
- Views: 132947
- Sun, 22. Jan 06, 22:08
- Forum: X³: Reunion - Scripts and Modding
- Topic: [UPDATE] *XTM PATCH .7.2 RELEASED!* [MOD/AL-plugin]
- Replies: 7448
- Views: 1189476
Going even further off topic, im rather fond ive one particular name for the Argon M7 class of ships. I think it fits well, not only becuase its the name of a relatively modern american cruiser (ill let that slip) which was the first AEGIS cruiser class, but also because it was roled similarily to ...
- Sun, 22. Jan 06, 20:27
- Forum: X³: Reunion - Scripts and Modding
- Topic: [UPDATE] *XTM PATCH .7.2 RELEASED!* [MOD/AL-plugin]
- Replies: 7448
- Views: 1189476
Here is yet another variant for you. The pirates have developed a Q-ship to surprise unwary TLs. You are cruising along and notice a "friendly" TL headed in the same general direction as you are. It might look like any of the standard LTs. Nothing to worry about until it gets to within 1 KM of your ...
- Tue, 10. Jan 06, 19:55
- Forum: X³: Reunion - Scripts and Modding
- Topic: X3 Cheat Scripts 1.4 : Post ALL cheat questions/requests HERE!
- Replies: 1948
- Views: 1133574
- Sun, 8. Jan 06, 22:40
- Forum: X³: Reunion - Scripts and Modding
- Topic: [UPDATE] *XTM PATCH .7.2 RELEASED!* [MOD/AL-plugin]
- Replies: 7448
- Views: 1189476
If you're going to make m7s that hugely strong you would have to buff the m1s and m2s. If you are going to have M7s, then the M2s need no longer worry about fighter suppression. You can reduce their turret count and load them up with extra heavy guns and armor. Ideally each M2 would cruise around w...
- Wed, 4. Jan 06, 20:44
- Forum: X Trilogy Universe
- Topic: PATCH 1.4 Requests
- Replies: 258
- Views: 34034
....At least ask for it to be made an option. I don't want half my screen filled with pointless flashing lights that do nothing. If you want them back, just use the cockpit mod. Presumably, the new X3 ships might sport redesigned cockpits; the cockpit mod, or a quick t-file edit can activate the ol...
- Wed, 4. Jan 06, 00:30
- Forum: X Trilogy Universe
- Topic: PATCH 1.4 Requests
- Replies: 258
- Views: 34034
- Wed, 4. Jan 06, 00:19
- Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
- Topic: Every time I blow up a station I get an instant CTD
- Replies: 0
- Views: 315
Every time I blow up a station I get an instant CTD
I don't think its graphic oriented since I have managed to put a bit of distance between the station and the attacking craft. My equipment test area has been the xenon scetor by scale plate green. I have cleaned out most of the sector to increase FPS, but I can't kill that xenon shipyard.
- Tue, 3. Jan 06, 22:46
- Forum: X³: Reunion - Scripts and Modding
- Topic: Preview of 1st Deadly Ship Mod for X3 (in-game sceeen shots)
- Replies: 108
- Views: 28324
- Mon, 2. Jan 06, 04:57
- Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
- Topic: X3 is generating a lot of fragmentation
- Replies: 11
- Views: 2270
X3 is generating a lot of fragmentation
Installed X3 5 days ago and immediately added patch 1.3. Within 3 days my hard drive sounded like misfiring model T, a quick check revealed nearly 4 gigs worth of X3 related fragmentation; all within about 5 hours of play time. I am not a techie, so I do not usually defrag the drives; but this game ...
- Mon, 28. Nov 05, 01:49
- Forum: X Trilogy Universe
- Topic: It's time to toss out a challenge to modders out there
- Replies: 12
- Views: 1321