Search found 314 matches

by rustybucket
Sun, 16. Apr 06, 10:35
Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
Topic: Plot Mission Broken
Replies: 9
Views: 1714

Try docking at the Don's station (maurader?)
by rustybucket
Sun, 16. Apr 06, 10:33
Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
Topic: Nyana's Hideout Mystery
Replies: 13
Views: 1639

I am still getting alot of bugs on this mission. My ship has on several occassions bounced through the asteroid model and ended up outside , and I keep losing the HUD. What gives; and, is there a fix?
by rustybucket
Sat, 15. Apr 06, 18:33
Forum: X³: Reunion - Scripts and Modding
Topic: [RELEASE] Custom ship MOBILE FORTRESS ver 1.1
Replies: 171
Views: 45123

Genral scripting/moding question:

Is there any way to trick the game into allowing to turrets on the externally docked capital ships to function? Perhaps it can be done by using multiple ships mods (fortress) and a script to exchange them automatically depending on the number of vessel docked.
by rustybucket
Thu, 13. Apr 06, 06:37
Forum: X Trilogy Universe
Topic: X3 Mission 2 - Traveling thru city HELP PLZ
Replies: 19
Views: 2492

Maybe you can be shot down by the pirates in the city? doubt it though... Just out of interest, how many pirates have you people managed to kill in the city scene? I've (apparently :o ) managed 13 I get the same thing. It's a game bug and there is no way to get through this mission. I am surprised ...
by rustybucket
Thu, 13. Apr 06, 06:26
Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
Topic: Cannot start mission 2
Replies: 4
Views: 863

undock and you will be transported.
by rustybucket
Wed, 29. Mar 06, 15:19
Forum: X³: Reunion - Scripts and Modding
Topic: (LEVELED) - DDRS V2.5 with 55 custom ships and 6 custom shipyards
Replies: 4093
Views: 777584

Request: Is there any way to change the name of the Grendel model in the story/object files to allow this mod to be used along side the Fortress Ship mod? It seems both the Grendel and the Fortress ship are using the same object slot. Here is the fotress mod: (a great stand alone ship) http://forum...
by rustybucket
Wed, 29. Mar 06, 08:10
Forum: X³: Reunion - Scripts and Modding
Topic: (LEVELED) - DDRS V2.5 with 55 custom ships and 6 custom shipyards
Replies: 4093
Views: 777584

Request: Is there any way to change the name of the Grendel model in the story/object files to allow this mod to be used along side the Fortress Ship mod? It seems both the Grendel and the Fortress ship are using the same object slot. Here is the fotress mod: (a great stand alone ship) http://forum2...
by rustybucket
Sun, 5. Feb 06, 13:43
Forum: X³: Reunion - Scripts and Modding
Topic: Cylon Raider "mini-series version" (with in game pix)
Replies: 21
Views: 4712

I would make the Raider an M4. IIRC the series has introduced a larger Cylon ship better suited for the m3 slot.

ps

If possible, please include your quick fix for the Terain m1/docking problem as part of this mod.
by rustybucket
Mon, 30. Jan 06, 04:11
Forum: X³: Reunion - Scripts and Modding
Topic: doubleshadow's X3 Editor (0.15 - patch 2.0 compatible)
Replies: 316
Views: 132947

©artblade wrote:
apricotslice wrote:Where do I find the definitions for the actual gun slots ?
And what will fit into what turrent.
check TCockpits for turrets and their guns :)
I can't get the front guns, or the missile provisioning screens to work.
by rustybucket
Sun, 29. Jan 06, 10:33
Forum: X³: Reunion - Scripts and Modding
Topic: doubleshadow's X3 Editor (0.15 - patch 2.0 compatible)
Replies: 316
Views: 132947

©artblade wrote:New version is out. Check the first post.

The TShips saving should be fixed. The text resource editor can edit/save once again.

@artblade: ^ here is your answer
:)
I have upgradede to version 4, but I am still getting an XML/PCK eror message. Has support for those files been enabled?
by rustybucket
Sun, 22. Jan 06, 22:08
Forum: X³: Reunion - Scripts and Modding
Topic: [UPDATE] *XTM PATCH .7.2 RELEASED!* [MOD/AL-plugin]
Replies: 7448
Views: 1189476

Going even further off topic, im rather fond ive one particular name for the Argon M7 class of ships. I think it fits well, not only becuase its the name of a relatively modern american cruiser (ill let that slip) which was the first AEGIS cruiser class, but also because it was roled similarily to ...
by rustybucket
Sun, 22. Jan 06, 20:27
Forum: X³: Reunion - Scripts and Modding
Topic: [UPDATE] *XTM PATCH .7.2 RELEASED!* [MOD/AL-plugin]
Replies: 7448
Views: 1189476

Here is yet another variant for you. The pirates have developed a Q-ship to surprise unwary TLs. You are cruising along and notice a "friendly" TL headed in the same general direction as you are. It might look like any of the standard LTs. Nothing to worry about until it gets to within 1 KM of your ...
by rustybucket
Tue, 10. Jan 06, 19:55
Forum: X³: Reunion - Scripts and Modding
Topic: X3 Cheat Scripts 1.4 : Post ALL cheat questions/requests HERE!
Replies: 1948
Views: 1133574

That is what I need. A cheat for mission 2.
Spoiler
Show
I can handle the pirate attack in space but the crazy street fight just plain doesn't work for me.
by rustybucket
Sun, 8. Jan 06, 22:40
Forum: X³: Reunion - Scripts and Modding
Topic: [UPDATE] *XTM PATCH .7.2 RELEASED!* [MOD/AL-plugin]
Replies: 7448
Views: 1189476

If you're going to make m7s that hugely strong you would have to buff the m1s and m2s. If you are going to have M7s, then the M2s need no longer worry about fighter suppression. You can reduce their turret count and load them up with extra heavy guns and armor. Ideally each M2 would cruise around w...
by rustybucket
Wed, 4. Jan 06, 20:44
Forum: X Trilogy Universe
Topic: PATCH 1.4 Requests
Replies: 258
Views: 34034

....At least ask for it to be made an option. I don't want half my screen filled with pointless flashing lights that do nothing. If you want them back, just use the cockpit mod. Presumably, the new X3 ships might sport redesigned cockpits; the cockpit mod, or a quick t-file edit can activate the ol...
by rustybucket
Wed, 4. Jan 06, 00:30
Forum: X Trilogy Universe
Topic: PATCH 1.4 Requests
Replies: 258
Views: 34034

1) Give X3 an artificial life option like we ad in X2, that allows player to switch features on or off to better fit their systems.

2) Restore the ability to turn off the respawning of asteroids, and pirate bases

3) Restore those cockpits

4) Fix the models
by rustybucket
Wed, 4. Jan 06, 00:19
Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
Topic: Every time I blow up a station I get an instant CTD
Replies: 0
Views: 315

Every time I blow up a station I get an instant CTD

I don't think its graphic oriented since I have managed to put a bit of distance between the station and the attacking craft. My equipment test area has been the xenon scetor by scale plate green. I have cleaned out most of the sector to increase FPS, but I can't kill that xenon shipyard.
by rustybucket
Tue, 3. Jan 06, 22:46
Forum: X³: Reunion - Scripts and Modding
Topic: Preview of 1st Deadly Ship Mod for X3 (in-game sceeen shots)
Replies: 108
Views: 28324

Deadly,

Nice Work!

Rusty
by rustybucket
Mon, 2. Jan 06, 04:57
Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
Topic: X3 is generating a lot of fragmentation
Replies: 11
Views: 2270

X3 is generating a lot of fragmentation

Installed X3 5 days ago and immediately added patch 1.3. Within 3 days my hard drive sounded like misfiring model T, a quick check revealed nearly 4 gigs worth of X3 related fragmentation; all within about 5 hours of play time. I am not a techie, so I do not usually defrag the drives; but this game ...
by rustybucket
Mon, 28. Nov 05, 01:49
Forum: X Trilogy Universe
Topic: It's time to toss out a challenge to modders out there
Replies: 12
Views: 1321

Is it my imagination or are we talking about moding X3 here?
Don't ask me; I posted the question on the x3 forum and somebody moved it back here.

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