Search found 372 matches
- Sat, 21. Oct 06, 18:14
- Forum: X³: Reunion - Scripts and Modding
- Topic: Terradine Scripts Concepts
- Replies: 27
- Views: 3576
right you are. there was something like "get array of incoming missiles" playing around the edges of my awareness, which is why i kind of set that statement aside. that should make things much easier. the effect of constantly moving the missile via position statements is actually very smooth. the sc...
- Thu, 19. Oct 06, 21:45
- Forum: X³: Reunion - Scripts and Modding
- Topic: Terradine Scripts Concepts
- Replies: 27
- Views: 3576
oh, you can change the direction of missiles, but you have to do it via "position" commands. if you take an affected missile, calculate its displacement due to velocity each frame, and keep manually moving it towards the spacefly, you could simulate the missile actually following the spacefly. that'...
- Wed, 18. Oct 06, 01:47
- Forum: X²: The Threat - Scripts and Modding
- Topic: MH Adv Jumper Script
- Replies: 2
- Views: 717
That's interesting. My only guess is that you're setting up a warpgate between two adjacent systems. If this is the case, I can't say I'm surprised that the ships take the default gate. I don't know what they're behavior is, but I'd guess it checks from the lowest number gate up. When it finds one o...
- Sat, 18. Feb 06, 06:02
- Forum: X Trilogy Universe
- Topic: How can my disco compete against an Arrow
- Replies: 21
- Views: 2348
hmm... my ship did indeed seem slower than the competition, but i just outflew 'em and moved on ;) that was one of the screwiest missions i've seen. randomly plunk you into a flying dumpster and tell you to hit checkpoints. bleh. i don't actually know what ship i was in, or what ship the opponents w...
- Thu, 16. Feb 06, 17:39
- Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
- Topic: gameplay/scripting bug bug in mission 2
- Replies: 3
- Views: 968
- Thu, 16. Feb 06, 01:22
- Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
- Topic: gameplay/scripting bug bug in mission 2
- Replies: 3
- Views: 968
gameplay/scripting bug bug in mission 2
here's a little nuisance i came across during mission 2. now first, i've found that the don's fighters are particularly susceptable to being captured. this is probably just because they're weak, and when i pound the snot out of them and they bail like all all of hell's demons were on their tail. thi...
- Sat, 17. Sep 05, 20:37
- Forum: X²: The Threat - Scripts and Modding
- Topic: Super ships ???
- Replies: 5
- Views: 1382
Well, I've made my Numidium: Villainy! Testing out the "Mobile Drilling System" On the hapless Khaak That station is actually nestled inside of the "arms" of the Numidium Scrambling a wing of fighters for, uh... fun :) it's equipped with the fearsome and mighty Mobile Drilling System ;) fortunately,...
- Sat, 17. Sep 05, 10:20
- Forum: X²: The Threat - Scripts and Modding
- Topic: Terradine: 2.1
- Replies: 773
- Views: 176132
glad to hear the PPCs are working. the images looked quite impressive. as far as scripts go, you're likely talking about pirates, yes? i seem to also remember discussion about a set of trader scripts to simulate buying/selling by the larger trading hubs. trying to ease myself back into this more car...
- Fri, 16. Sep 05, 23:03
- Forum: X²: The Threat - Scripts and Modding
- Topic: Terradine: 2.1
- Replies: 773
- Views: 176132
i know i foreswore more work in the X universe until X3 came out... but last night, checking out that bug in my script, i... well, i think i'm a bit recovered from my second burn-out on X2 modding. if you want to send me your resource files for that megaloth PPC, i'd be interested in seeing how to h...
- Thu, 15. Sep 05, 17:43
- Forum: X²: The Threat - Scripts and Modding
- Topic: milling_hordesman's script page
- Replies: 57
- Views: 69096
ah... hunh. interesting. so let me make sure i understand this correctly: - when entering a gate, the player ship actually moves to the edge of the sector map before being "placed" into the next sector - because the player is is temporarily at the edge of the sector, wingmen set to autojump with hyp...
- Sat, 4. Jun 05, 20:32
- Forum: X²: The Threat - Scripts and Modding
- Topic: Introducing the HDS (hub distrbution system)
- Replies: 4
- Views: 1933
hmm... one suggestion, and i don't know if it's implemented or not, is to help out getting m6s to transport goods to and from EQ docks. they can't actually use the ;pad/unload commands, so you need to check the ship class and do an add/remove pair of commands to create the transfew effect. admiralti...
- Fri, 3. Jun 05, 04:16
- Forum: X Trilogy Universe
- Topic: Is there any point to Windowed mode?
- Replies: 20
- Views: 2109
i use windowed mode in many games while modding. sometimes, when modding, you get into an infinite loop or something which freezes the game. it's often not possible to get the game to release control over your screen when you're in fullscreen mode, so running in windowed mode often helps me access t...
- Thu, 2. Jun 05, 04:14
- Forum: X²: The Threat - Scripts and Modding
- Topic: RS.Quick Fighter Launch System[07/02/05]
- Replies: 39
- Views: 7793
- Wed, 1. Jun 05, 04:26
- Forum: X²: The Threat - Scripts and Modding
- Topic: The Bun Bun that can load factory
- Replies: 4
- Views: 1200
- Mon, 23. May 05, 22:43
- Forum: X²: The Threat - Scripts and Modding
- Topic: milling_hordesman's script page
- Replies: 57
- Views: 69096
s'okay. maybe some day i'll look into it. right now, i'm putzing around in Morrowind. for now, just disable that message and it's all good, i guess. hmm... i wonder if it's detecting the drones over and over, or the ship itself? that's the oddest thing... i would guess it's the drones, but why would...
- Thu, 19. May 05, 04:22
- Forum: X²: The Threat - Scripts and Modding
- Topic: milling_hordesman's script page
- Replies: 57
- Views: 69096
legion: if you're referring to the "XaiCorporation Fleet Support Ship Commands" software package, then i can assure you i haven't used that upgrade slot. the slots i do use will conflict with the following mods: AdvJumper: "XaiCorporation Trade Command Software MK1" ? "Mark's Patrol scripts Fight Co...
- Thu, 19. May 05, 04:15
- Forum: X²: The Threat - Scripts and Modding
- Topic: milling_hordesman's script page
- Replies: 57
- Views: 69096
kustom: i'm assuming the message is warning you of a new enemy ship within the Alert Five radius. this message is normally sent when a new enemy ship of m6 class of higher enters the carrer's Alert Five radius. the only way i could see this happening is if the script "mhordes.tools.isinarray.ships" ...
- Sun, 15. May 05, 01:00
- Forum: X²: The Threat - Scripts and Modding
- Topic: scripts or a jump drive
- Replies: 6
- Views: 714
- Sat, 14. May 05, 09:28
- Forum: X²: The Threat - Scripts and Modding
- Topic: scripts or a jump drive
- Replies: 6
- Views: 714
- Thu, 12. May 05, 22:29
- Forum: X²: The Threat - Scripts and Modding
- Topic: milling_hordesman's script page
- Replies: 57
- Views: 69096
wait, you're saying you think that advanced jumper interfered with the carrier script? that's really, really odd. there's no conflicts as far as i can tell; i can't pretty much assure you it isn't the fault of my scripts. are you sure you haven't installed/changed any other scripts recently that mig...