Search found 42 matches

by Boronenkumpel
Wed, 8. May 24, 20:32
Forum: X4: Foundations - Scripts and Modding
Topic: Player transactions in debug log
Replies: 1
Views: 66

Re: Player transactions in debug log

Of course i find the X4 Rest API project right* after i post this, and Exi (who built the original X3_x52 project) is already on it^^ I guess my problem has found it's solution, al though i would still be curios as to my original question, since that is probably a more user-friendly approach than re...
by Boronenkumpel
Wed, 8. May 24, 20:19
Forum: X4: Foundations - Scripts and Modding
Topic: Player transactions in debug log
Replies: 1
Views: 66

Player transactions in debug log

Hi everyone, i own a Saitek X52Pro an the various plug-ins for it's MFD (including the old X3_x52.exe) inspired me to create something similar for X4. For this, i need to get a bunch of information out of the game, preferably without modifying it. My initial thought was to parse the debug logs, but ...
by Boronenkumpel
Thu, 2. May 24, 02:06
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 3] Xenon H Bridge - Geometry and Sound issues
Replies: 1
Views: 116

Re: [7.0 Beta 3] Xenon H Bridge - Geometry and Sound issues

Just took a closer look a the outside of the H, particularly around the bridge. Judging by the angle of the shield generators when viewed from inside the bridge, and the fact that that piece sticking through the floor looks awfully like the antennae sticking out the front of the bridge, I'd guess th...
by Boronenkumpel
Tue, 30. Apr 24, 21:31
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 3] Xenon H Bridge - Geometry and Sound issues
Replies: 1
Views: 116

[7.0 Beta 3] Xenon H Bridge - Geometry and Sound issues

Hello everyone, first off, i LOVE the Xenon H model, it is absolutely stunning and a great nod to earlier games. I did find two issues with the Bridge though: The main door between the bridge and the hallway with the elevator doesn't make any sound when opening or closing, it just ghostly glides ope...
by Boronenkumpel
Tue, 30. Apr 24, 19:39
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 BETA 3] X4 Foundations Bug Exposed: In-Sector vs. Out-of-Sector AI Combat
Replies: 7
Views: 509

Re: [7.00 BETA 3] X4 Foundations Bug Exposed: In-Sector vs. Out-of-Sector AI Combat

Hi brunocasado, in sector (IS) combat and out of sector (OOS) are handled entirely differently (on purpose, you CPU is rather grateful for it). However, watching the video i see that the fighters are far to tacit in engaging that target OOS, and get way more aggressive IS. I have seen similar behavi...
by Boronenkumpel
Fri, 26. Apr 24, 02:30
Forum: X4: Foundations - Public Beta Feedback
Topic: [#2249][#2250]7.0 beta 3 - graphical glitches/gameplay issues (Pontifex's Claim Planet graphical issues) (Scroll Bar)
Replies: 3
Views: 88

Re: 7.0 beta 3 - graphical glitches/gameplay issues

Similar thing here, for me, it's flashing black triangles all over that same planet I have not yet found any correlation to graphics settings dxDiag and Vulkaninfo: https://www.dropbox.com/scl/fo/5pwwq52jmw8tdedughl0l/AM1zTOA52dqnfkNXOn3LFqE?rlkey=97olv5q12hlaxuq2wr8gkentt&st=xvc8ywdo&dl=0 https://m...
by Boronenkumpel
Thu, 18. Apr 24, 00:50
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 2] Glow on player logos broken - explained
Replies: 3
Views: 134

Re: [7.0 Beta 2] Glow on player logos broken - explained

Oh, great, thank you very much!

Out out of curiosity, what exactly was messed up about it?
Must have been some edge case that just happened to work on 6.2 but broke with the changes in 7.0
by Boronenkumpel
Tue, 16. Apr 24, 23:03
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 2] Casino/Gambling Den in Station Design Simulator - explained
Replies: 6
Views: 197

Re: [7.0 Beta 2] Casino/Gambling Den in Station Design Simulator

The Station Design Simulator would add mission only Blueprints. This was fixed for 7.00, but to not completely exclude it from being able to use it there, it should be available if you have unlocked it once. Similar how it works for the Budgeted CGS. MFG Ketraar One last note, some clarification in...
by Boronenkumpel
Tue, 16. Apr 24, 23:00
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 2] Casino/Gambling Den in Station Design Simulator - explained
Replies: 6
Views: 197

Re: [7.0 Beta 2] Casino/Gambling Den in Station Design Simulator

The Station Design Simulator would add mission only Blueprints. This was fixed for 7.00, but to not completely exclude it from being able to use it there, it should be available if you have unlocked it once. Similar how it works for the Budgeted CGS. MFG Ketraar Ahh, yeah, checking the Budgeted CGS...
by Boronenkumpel
Tue, 16. Apr 24, 00:18
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 2] Casino/Gambling Den in Station Design Simulator - explained
Replies: 6
Views: 197

Re: [7.0 Beta 2] Casino/Gambling Den in Station Design Simulator

Huh, that's interesting, i just rechecked, and i don't. I grabbed all files from the Documents/Egosoft/X4/[some number] directory that looked like they might be related to global unlocks and progression, and dumped them in this share: https://www.dropbox.com/scl/fo/fwx45imrdn28wnkeuruzg/ALwnLaFKca0Q...
by Boronenkumpel
Sun, 14. Apr 24, 18:49
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 2] Casino/Gambling Den in Station Design Simulator - explained
Replies: 6
Views: 197

[7.0 Beta 2] Casino/Gambling Den in Station Design Simulator - explained

I just noticed that the Casino and gambling Den are not available in the Station Design Simulator. That is rather inconvenient, as i wanted to derive a design off existing blueprints i have that happen to include those modules. I don't know for certain whether this is a change introduced in 7.0 but ...
by Boronenkumpel
Sun, 14. Apr 24, 00:01
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 2] Glow on player logos broken - explained
Replies: 3
Views: 134

[7.0 Beta 2] Glow on player logos broken - explained

I have a custom player logo with transparency and glow. In 7.0, the glow seems broken, with boxes around some parts of the logo (see screenshots) I found the same issue on all ships i checked, with the logo either being totally invisible or barely visible depending on lighting conditions. If i remov...
by Boronenkumpel
Sat, 13. Apr 24, 23:23
Forum: X4: Foundations - Public Beta Feedback
Topic: 7.0 beta 1 - News / Message Display (bottom left)
Replies: 21
Views: 528

Re: 7.0 beta 1 - News / Message Display (bottom left)

Yeah, i just ran into that too. I'm not actually sure it's intentional, looks to me like the UI layers aren't being ordered properly during rendering.

If that is the case, i can confirm the issue on an Intel Arc 750 with the 5382 driver
by Boronenkumpel
Tue, 16. May 23, 18:50
Forum: X Trilogie Universum
Topic: Pflegt noch irgend jemand das X-Lexikon?
Replies: 29
Views: 6197

Re: Pflegt noch irgend jemand das X-Lexikon?

Ich würde mich auch anbieten. Fachwissen habe ich, und ich kann auch temporär hosting auf meinem Server anbieten. Mittelfristig sollte ein gerettetes X-Lexikon aus Zuverlässigkeitsgründen aber zu einem Cloud-Hoster umziehen. Oder vielleicht findet sich neben dem Ego-eigenen Wiki ja noch etwas Platz?...
by Boronenkumpel
Fri, 5. May 23, 22:45
Forum: X Trilogie Universum
Topic: Pflegt noch irgend jemand das X-Lexikon?
Replies: 29
Views: 6197

Re: Pflegt noch irgend jemand das X-Lexikon?

Mir ist es gelungen DD zu kontaktieren und habe ein kleines Update für euch bezüglich des X-Lexikons. Leider gab es wohl einige Unstimmigkeiten zwischen den Machern und den (neuen) Betreiber bzw. Besitzer des Servers. DD und eine weitere Person die für das Projekt verantwortlich waren haben mit dem...
by Boronenkumpel
Thu, 27. Apr 23, 01:27
Forum: X Trilogie Universum
Topic: Pflegt noch irgend jemand das X-Lexikon?
Replies: 29
Views: 6197

X-Lexikon teils down

Hallo, ich habe soeben mit Bestürzung feststellen müssen dass die allermeisten Seiten des guten alten X-Lexikons nicht mehr erreichbar sind sondern Fehler auswerfen (Fataler Ausnahmefehler des Typs „Error“). Leider geht der Verlust so weit dass ich auch keine Kontaktinformationen der Admins finden k...
by Boronenkumpel
Tue, 21. Mar 23, 04:26
Forum: X4: Foundations
Topic: Ships on intercept charging stations
Replies: 5
Views: 294

Re: Ships on intercept charging stations

After some more testing, it seems only the lead ships escorts have this suicidal tendency. The other destroyers escorts neatly fall into formation and only react when their ward is attacked, irrespective of whether they are set to defence or interception. Watching the lead ships escorts shows that o...
by Boronenkumpel
Sat, 18. Mar 23, 02:37
Forum: X4: Foundations
Topic: Ships on intercept charging stations
Replies: 5
Views: 294

Ships on intercept charging stations

Hi all, i have an issue with the Intercept command, and i am not sure whether it is my understanding or the command itself. I have several destroyers with corvettes for escort. Since they are supposed to defend their assigned destroyers from fighters, i set them them to Intercept, thinking that this...
by Boronenkumpel
Sat, 11. Mar 23, 07:19
Forum: X4: Foundations - Public Beta Feedback
Topic: [6.0 Beta 5] Characters interact through Astrid ceiling
Replies: 1
Views: 69

Re: [6.0 Beta 5] Characters interact through Astrid ceiling

I forgot to mention: the greeting issue is not new, but i do not recall being able to talk to the captain through the ceiling in previous versions
by Boronenkumpel
Sat, 11. Mar 23, 07:17
Forum: X4: Foundations - Public Beta Feedback
Topic: [6.0 Beta 5] Characters interact through Astrid ceiling
Replies: 1
Views: 69

[6.0 Beta 5] Characters interact through Astrid ceiling

When entering the Bar area on the Astrid, if there is an active captain they will occasionally greet the player even though there is no line of sight. Similarly, when standing right underneath the cockpit and looking straight up, the captain can be talked to through the ceiling. I suspect these issu...

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