Search found 17 matches

by akm
Sun, 1. May 05, 13:06
Forum: X²: The Threat - Scripts and Modding
Topic: New Sectors&New Ships Thread
Replies: 95
Views: 38179

I've made full english readme for CheckerTwo's patcher v.07b.

Here is the patcher itself + english readme + english bat-file

Enjoy! :)
by akm
Fri, 22. Apr 05, 01:53
Forum: X²: The Threat - Scripts and Modding
Topic: RA`s mod 0.9 (Beta Version avaible)
Replies: 111
Views: 20604

Re: Bet mod 9-6

1) Getting a front mounted gun installed on the Titan (all of the M2 should have front trigger fired gun mounts) All M1 and M2 will have front guns soon. 2) Putting a second forward gun on the Dragon (or, three, or four, or...) :twisted: I was just chatting with RAider a minute ago and he promised ...
by akm
Thu, 21. Apr 05, 00:15
Forum: X²: The Threat - Scripts and Modding
Topic: RA`s mod 0.9 (Beta Version avaible)
Replies: 111
Views: 20604

Hi to everyone! Was very busy last 2 weeks and didn't have much time for scripting :( Thanks for posting the fresh ideas for the mod! Especially well described ideas like rustybucket did. However, it's not reasonable for us to implement anything above the planned before the release of 1.0 or this re...
by akm
Sun, 10. Apr 05, 13:26
Forum: X²: The Threat - Scripts and Modding
Topic: RA`s mod 0.9 (Beta Version avaible)
Replies: 111
Views: 20604

Akm the ability to dock 2 M5's with an M6 is not unique to your mod, an American modder called DeadlyDa did it about 3 months ago :wink: and by the way none of your picture links work :roll: Did I say the unique feature of Osprey in this mod? Or did I say the unique feature of this mod? I guess the...
by akm
Sun, 10. Apr 05, 01:01
Forum: X²: The Threat - Scripts and Modding
Topic: RA`s mod 0.9 (Beta Version avaible)
Replies: 111
Views: 20604

Man, the new Xenonmodels are NOT working! :evil: :evil: That was a bug in preliminary beta 5, posted here over 2 weeks ago and was fixed a long time ago in beta 5a. What happened to the Osprey? I am finally getting use to the model released in 0.9 Beta 5. It looks close to beta 5. It was redesigned...
by akm
Sat, 9. Apr 05, 11:08
Forum: X²: The Threat - Scripts and Modding
Topic: RA`s mod 0.9 (Beta Version avaible)
Replies: 111
Views: 20604

Version 0.9 beta 6 is released: Download 2.9 Mb RAR The mod will work on any not modified X2. No need to unpack anything. Just extract the content of the archive to the main X2 folder and select the mod package on the start screen of X2. There are new models of Shark, Raptor, Condor, Osprey, Superno...
by akm
Thu, 31. Mar 05, 21:07
Forum: X²: The Threat - Scripts and Modding
Topic: RA`s mod 0.9 (Beta Version avaible)
Replies: 111
Views: 20604

The mod is updated to beta 5a. Links are in post above. Many minor bugs were fixed, hopefully some of them were those crashing the game. The AI of NPC ships was improved regarding the usege of missiles. Now it will not be possible to stay on their tail very long :mrgreen: English readme is included ...
by akm
Tue, 29. Mar 05, 18:36
Forum: X²: The Threat - Scripts and Modding
Topic: RA`s mod 0.9 (Beta Version avaible)
Replies: 111
Views: 20604

Yep. If anyone has the game crashed or frozen during the update of ships, just PM me the content of log09333.txt created just before the crash (or email it to me or Amon RAy) and specify what CPU you have. If you have any problems/suggestions with scripts, I recommend to PM/email me (or just post he...
by akm
Wed, 22. Sep 04, 22:03
Forum: X²: The Threat - Scripts and Modding
Topic: A couple of scripting queries ...
Replies: 7
Views: 1124

moggy2 wrote:it's the find ship command. You have a max number of 'null' which is the same as max num=0. set it to 5 or 10 and it should work
Yes, that was a mistake too :)
But I would suggest using the new command

Code: Select all

$new.ship = $sector -> get player owned ship array from sector
It should work faster.
by akm
Wed, 22. Sep 04, 21:57
Forum: X²: The Threat - Scripts and Modding
Topic: A couple of scripting queries ...
Replies: 7
Views: 1124

You have to replace lines 19-22 by this code: 019 $flags = [Find.Friend] | [Find.Neutral] | [Find.Nearest] 020 $station = find station in galaxy: startsector=$sector class or type=null race=null flags=$flags refobj=$cur.ship serial=null max.jumps=null 021 START $cur.ship -> command COMMAND_DOCKAT : ...
by akm
Wed, 22. Sep 04, 20:25
Forum: X²: The Threat - Scripts and Modding
Topic: ?? station script: minimum amount of money
Replies: 5
Views: 835

Is there a direct link to the download, rather than a link to a (looks like) russian text page? Well, if you had followed the link you would have noticed that this page is nothing but an english Readme for that script + direct link to it ;) It was the only way to trick my hoster :) Just in case I a...
by akm
Tue, 21. Sep 04, 18:21
Forum: X²: The Threat - Scripts and Modding
Topic: ?? station script: minimum amount of money
Replies: 5
Views: 835

I did this slight modification myself.
You can download it from this page (just left-click there on the link, do not do a save as)
It will replace standard command Auto Money Transfer by the same one that will do the money transfer both ways to and from the factory.
by akm
Tue, 21. Sep 04, 00:26
Forum: X²: The Threat - Scripts and Modding
Topic: Download RAiders Ship mod V 8.1 here ***UPDATED 9-11***
Replies: 52
Views: 31985

Thank you both guys!!! Me or RAider will contact you as soon as we have the text for next 0.9 release. First we need to make good russian->english translation. On the other side, I'd be happy if one of the mods developers would send me the texts beforehand, so the translated .xml will be integrated ...
by akm
Mon, 20. Sep 04, 18:42
Forum: X²: The Threat - Scripts and Modding
Topic: is there a "target this station" command in the ed
Replies: 2
Views: 419

Re: is there a "target this station" command in th

I've got a jump to station command, which basically, does the jump to sector, then calls !move.movetostation. In between that, I want to set it as the target, so I can see how far away it is Do you mean to set it as tracking aim for the ship you're flying? There is a command to get the pilot tracki...
by akm
Mon, 20. Sep 04, 18:14
Forum: X²: The Threat - Scripts and Modding
Topic: Getting the Speed of an object
Replies: 3
Views: 575

The only speed command is this <RetVar/IF> <RefObj> get max speed It returns the max speed of the ship, but in internal units so you need to divide by 222 to get m/s Could you not use this? The only time it's moving slower than max speed is if it's following or being followed by a slower ship. At t...
by akm
Mon, 20. Sep 04, 00:17
Forum: X²: The Threat - Scripts and Modding
Topic: Download RAiders Ship mod V 8.1 here ***UPDATED 9-11***
Replies: 52
Views: 31985

when i try to run it, all ships are only available at argon prime and their names are missing its: readtext blabla and so on... how can i fix this? For all pilots who use the german version of the game. To fix the problem with missing ship names you'll need to save this file in folder "\T" located ...
by akm
Sun, 19. Sep 04, 17:00
Forum: X²: The Threat - Scripts and Modding
Topic: Download RAiders Ship mod V 8.1 here ***UPDATED 9-11***
Replies: 52
Views: 31985

am i the only one who hasproblems with that mod? when i try to run it, all ships are only available at argon prime and their names are missing its: readtext blabla and so on... how can i fix this? Problem with readtext appears when the game can not find localisation files in folder T. There are onl...

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