[ external image ]
The Nostromo commercial tug
http://time.absoluteavp.com/pics/nostromo.jpg
The nostromo with it's refinery in tow
additional images:
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Link edited - STL
Search found 314 matches
- Sat, 17. Mar 07, 21:35
- Forum: X³: Reunion - Scripts and Modding
- Topic: How about the Nonstromo (Alien) as TS?
- Replies: 1
- Views: 1369
- Sat, 17. Mar 07, 21:28
- Forum: X³: Reunion - Scripts and Modding
- Topic: How about the Nonstromo (Alien) as TS?
- Replies: 1
- Views: 1369
How about the Nonstromo (Alien) as TS?
Just add a dockable (1 m6/TS slot) mineral refinery, and you are ready to head off to the nearest Asteroid belt. The refinery will have its own TL-like stats but would be scripted to perform two special tasks. 1) The refinery has its own manufacturing processes 2) The refinery is scripted to have ze...
- Sun, 21. Jan 07, 01:58
- Forum: X³: Reunion - Scripts and Modding
- Topic: Script request: Emergency mass drop
- Replies: 1
- Views: 565
Script request: Emergency mass drop
You have the throttle wide open; and, you have just managed to pull through that last tight turn before the missile hit. Now you have hull damage and enemy has just unleashed another missile barrage. Worse yet; he is gaining on you and soon your battered ship will be within gun range. Perhaps, you c...
- Wed, 20. Dec 06, 00:08
- Forum: X³: Reunion - Scripts and Modding
- Topic: "Production Complex" can it be done?
- Replies: 9
- Views: 1412
- Thu, 16. Nov 06, 06:06
- Forum: X³: Reunion - Scripts and Modding
- Topic: Please help with new patch!!
- Replies: 6
- Views: 1515
- Mon, 17. Jul 06, 22:38
- Forum: X³: Reunion - Scripts and Modding
- Topic: doubleshadow's X3 Editor (0.15 - patch 2.0 compatible)
- Replies: 316
- Views: 131816
- Mon, 17. Jul 06, 14:19
- Forum: X³: Reunion - Scripts and Modding
- Topic: doubleshadow's X3 Editor (0.15 - patch 2.0 compatible)
- Replies: 316
- Views: 131816
EDIT: @rustybucket - you don't have to activate the DevIL - just install it and then you can look into Help->About and click on Libraries. You should see "DevIL for X" with version.) Yes, I see it. If you have it and you open lasers or missiles with TXT Editor, you will see their icons displayed in...
- Sat, 15. Jul 06, 03:11
- Forum: X³: Reunion - Scripts and Modding
- Topic: doubleshadow's X3 Editor (0.15 - patch 2.0 compatible)
- Replies: 316
- Views: 131816
- Thu, 13. Jul 06, 15:26
- Forum: X³: Reunion - Scripts and Modding
- Topic: [PROGRAM] Ship Manager - Creator & Installer V1.91 : Update 28/02/2007
- Replies: 1093
- Views: 218966
I've done that in the past too. SOmething was screwy, so I deleted ALL component.txts from every cat file. X3 will make a new one on startup, which you'll know when it does, since it'll take considerably longer to get the in-game menu screen. The X3 generated component files do not seem to support ...
- Wed, 12. Jul 06, 12:19
- Forum: X³: Reunion - Scripts and Modding
- Topic: Source for ships in XSP
- Replies: 695
- Views: 149298
Where is the new Dralthi? I can't seem to find it on the web page.tensin wrote:Yea. I'm pretty sure that the problem is with the import, not the original. The most common cause I've seen thusfar is when the scene file calls another scene file (that was the case with the Dralthi, which is now working).
- Mon, 10. Jul 06, 15:41
- Forum: X³: Reunion - Scripts and Modding
- Topic: [PROGRAM] Ship Manager - Creator & Installer V1.91 : Update 28/02/2007
- Replies: 1093
- Views: 218966
- Sat, 8. Jul 06, 02:21
- Forum: X³: Reunion - Scripts and Modding
- Topic: What is a weapon?
- Replies: 3
- Views: 1187
- Sat, 8. Jul 06, 00:27
- Forum: X³: Reunion - Scripts and Modding
- Topic: What is a weapon?
- Replies: 3
- Views: 1187
What is a weapon?
There seems to be a hard coded limit to the number of weapons objects available in X3. Which makes it hard to develop new weapon types for the game. I am wondering if we might impliment new weapons effects by combining a mix of the available weapons. E.g. create a weapons turret such, that by mounti...
- Fri, 30. Jun 06, 00:42
- Forum: X³: Reunion - Scripts and Modding
- Topic: Space is BIG
- Replies: 30
- Views: 2944
You could also add a new game dynamic and boost reality by greatly reducing the rate of acceleration. The only thing missing would be an AI piloting system that can help in figuring out the course vectoring. In play, you would have ships engaged in a 3d dog fight even as they continue to travel in a...
- Thu, 29. Jun 06, 20:23
- Forum: X³: Reunion - Scripts and Modding
- Topic: [PROGRAM] Ship Manager - Creator & Installer V1.91 : Update 28/02/2007
- Replies: 1093
- Views: 218966
- Thu, 29. Jun 06, 19:08
- Forum: X³: Reunion - Scripts and Modding
- Topic: Specific ship requests... Open to all that want to have a go... :)
- Replies: 10
- Views: 1165
How about a real TL/mobile trade station. A ship with a large cargo hold that travels between sectors; but, once stopped within a sector it is managed as a trade station. Commercial traffic within the sector will detect its presence and dock. Your docking bay would contain player and non-player owne...
- Thu, 29. Jun 06, 18:45
- Forum: X³: Reunion - Scripts and Modding
- Topic: Space is BIG
- Replies: 30
- Views: 2944
Maybe the X-universe is actually sideways, so that up and down in the denizens' perspective is actually East and West. The possibilities are really quite endless when you open up the pandora's box of a 3-d universe. But real space is pretty flat on a large scale, and a 3-d universe map would be ins...
- Wed, 28. Jun 06, 20:37
- Forum: X³: Reunion - Scripts and Modding
- Topic: Space is BIG
- Replies: 30
- Views: 2944
- Wed, 28. Jun 06, 19:51
- Forum: X³: Reunion - Scripts and Modding
- Topic: Space is BIG
- Replies: 30
- Views: 2944
There would have to be a proportional increase in scanner range too, otherwise exploration would become a little tedious. The increased speeds would also probably make hitting enemy ships a lot harder too, unless there was a proportional increase in the various weapon "bullet" speeds. I don't know ...
- Wed, 28. Jun 06, 19:43
- Forum: X³: Reunion - Scripts and Modding
- Topic: Editing the mission profile
- Replies: 4
- Views: 609
afaik editting the games missions isn't possible (i am not sure) even if it was possible, i wouldn't recommend it, it would most likely have bad repurcusions I mention it because I accidentally managed to edit the profile a few days ago; and, figured that there must be a better way to do it. In my ...